A game developer has to be pretty brave to attempt a Soulslike, I feel. Just the fact that they’re still called Soulslikes, nearly a decade and a half on (and surely longer than it took for “Doom clones” to turn into first-person shooters), is probably a sign. FromSoftware just keeps banging out top notch examples of a genre they created, and follow-ups, in Bloodborne, Sekiro and Elden Ring, that all have their own distinct variances from the core template, so plucky pretenders to the throne really need a unique selling point. The Surge has its near-future sci-fi stylings, Nioh leans into character action game combat, and Jedis Fallen Order and Survivor combine Uncharted-esque traversal with a little movie licence from the seventies. New contender Lies of P has, umm, puppets.
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Lies of P is consistently weakest where it cleaves too strongly to the From Software formula and strongest where it innovates. Weapons for instance can be broken down into two components: a blade (or equivalent bashy/stabby bit) and a handle, which can then be recombined however you like. The blade dictates the type and amount of damage done, while the stat scaling and move set are attached to the handle.
Lies of P combat FEELS pretty good in the demo. That’s something I can’t say about most non-From soulslikes. The feel is the reason I’m playing dark souls 3 right now, and not the surge series or code vein or the many others I had so much hope for. I hope Lies of P hits the spot long term!