- cross-posted to:
- PCGaming@kbin.social
- cross-posted to:
- PCGaming@kbin.social
This is BIG. DayZ 2 has been forced to reveal due to the Microsoft ActiBlizz legal hearings. It’s in development.
More encouraging news. The article here is great at explaining why DayZ 1 can’t get the needed upgrades/fixes that people want. https://lemmy.world/post/933910
Sure people say fix DayZ 1 first but they straight up can’t without reworking much of the code. They’re running two engines where DayZ 2 would be focused on the new Infusion Engine entirely.
Maybe they should finish DayZ 1 first?
Read the article link I posted above. There’s a valid reason why they can’t “fix” much of what people want fixed such as the cars. They’re working with two engines that are having issues working together with particular items.
Moving to one engine that powers the entire game is the only way to fix this.
I understand the sentiment, but DayZ is a 10 year old game. I’m fine with them moving on with their lessons learned.
From what I hear it’s actually in a good state now.
Oddly enough it’s one of those games where though buggy at times people know about it and deal with it.
I don’t like that the author implies they should make DayZ more fast paced and focused on short rounds like the Battle Royale genre that sprung in part from DayZ mod mods. DayZ is a unique experience to me because of its slow pacing. I don’t have the time to play anymore but hours long gun fights and stand offs with characters that I kept alive for weeks of in-game time were exactly what made DayZ stand out from any other experience out there. There’s dozens of fast paced Battle Royale style games out there already, DayZ 2 doesn’t need to add to that list. If they can create a more stable and polished experience by reworking the core game then that’d be what I hope to see from DayZ 2.