• kidney_bean@lemmy.ml
    link
    fedilink
    English
    arrow-up
    10
    ·
    10 months ago

    Whats the point of those screens anyway? I just started the game and waited for the loading screen. What else do you think I would want to do but continue? Oh, yes, nothing, because it is literally the only option. Then just send me to main menu right away instead of wasting my time

    • BougieBirdie@lemmy.blahaj.zone
      link
      fedilink
      English
      arrow-up
      5
      ·
      10 months ago

      I read somewhere that it was a compliance requirement for some consoles. The player has to be able to interact with the game after X seconds or something, and that screen gives you a chance to push a button before seeing more cutscenes or something.

      I wouldn’t be surprised if that was a requirement for older systems that got carried over because tradition. Like, an arcade game wouldn’t go to the next screen just because you put a quarter in it, it waits until you hit a ready button to confirm you’re ready to play the game.

      • kidney_bean@lemmy.ml
        link
        fedilink
        English
        arrow-up
        3
        ·
        10 months ago

        Thanks for the explanation. I still find it weird that developers spend time on that screen if it servers no real purpose, at least nowadays

    • BarqsHasBite@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      edit-2
      10 months ago

      Back in the days of long loading times you went to the washroom, got a drink, etc. So it was nice that it didn’t autoplay.

      • kidney_bean@lemmy.ml
        link
        fedilink
        English
        arrow-up
        2
        ·
        10 months ago

        That makes sense. But I was talking about games where you only go to the main menu after pressing a key