How much does storage speed affect your games?
How much does storage speed affect your games?
I assume I'm not the only one who has played the same games on different type of storage: commonly HDDs and SSDs, but I also set up two RAID 0 filesystems (one on two HDDs, one on two SSDs), and I even installed Deep Rock Galactic on RAM.
However, more often than not loading times have been too similar across storage media.
I'm asking this mostly because I'm considering getting two SSDs dedicated to a RAID0 setup, as of now my RAID0/SSD filesystem is "only" 200GiB wide and it's sharing its drives with the OS and other things, but since I'm not short on space it may or may not be worth the price to set up a reasonably large FS with fast I/O.
I also suspect that my game loading times may be limited by the fact that I'm running most of them on Linux via proton, if everyone's experience contradicts mine then that's probably why; in fact, I'm pretty sure VKDX shader compilation adds some CPU-bound time.
Similarly to Project Zomboid, modded Rimworld's initial loading is a lot more tolerable on SSD.
Huh, apparently sprite-based games have the heaviest mods to load...
Part of it might be applying the many patches of definitions and stuff, but it's probably mostly just loading a shitload of png files in memory.
Even worse, even after years of updates, the several literal minutes of loading on a HDD happen on a completely unresponsive, static screen (Windows even prompts you with that "kill the app or wait for it to respond" pop-up if you alt-tab out of it).
There's a mod to add a progress bar to that initial mod loading. Yeaaah.