Indiana Jones and the Great Circle Developers Detail Clever System That Increases the DLC's Difficulty Based on How Much of the Base Game You've Played
Indiana Jones and the Great Circle Developers Detail Clever System That Increases the DLC's Difficulty Based on How Much of the Base Game You've Played

Indiana Jones and the Great Circle Developers Detail Clever System That Increases the DLC's Difficulty Based on How Much of the Base Game You've Played - IGN

This doesn't really make much sense to me, why wouldn't you play through the game before touching the DLC?
I haven't played the IJ game or seen any details about its DLC, but DLC can sometimes be accessed before the main game is completed.
It could potentially be like the Dark Souls 1 DLC, where you can enter the area at any time after a certain point in your playthrough. You can enter Oolacile after you defeat the Hyrda in the Basin and the Crystal Golem in the Duke's Archives. This can be completed at various points in the game before you finish the game.
As far as I'm aware it's like standalone in the sense that it's separate from the main game, like you access it through the menu.
And my question is more, what incentive does the player have for playing this before the base game.
People do all the time and it makes no sense to me.
I assume it's people who are highly motivated by hype and the community conversation to play something while it's in the zeitgeist, the same as people who want to skip stuff to play story games that are direct narrative sequels without bothering to play anything before it, presumably just because it's popular and catches their eye.
Probably the same drive that keeps pre-orders and day one sales so high, despite it pretty much always being a better idea to wait a year or so for sales/updates/etc.