I saw that too but that one setting fixed it for me completely. Plus I use frame gen with a vsynced FPS at 119 (to prevent tearing).
I’m also using a 4090 with an overclock 10700k.
I saw that too but that one setting fixed it for me completely. Plus I use frame gen with a vsynced FPS at 119 (to prevent tearing).
I’m also using a 4090 with an overclock 10700k.
I think I put 70-80 hours into it and found it quite good and bug free. The one nVidia setting for the better ready traced lights was the only issue and turning it off solved all the issues.
Stealth was fine, but the rocks were annoying for sure. I think the biggest issue was not selling it on steam and the terrible Ubisoft launcher.
I enjoyed it as is. Probably put 40 hours or more into it. But I played it on PC so maybe it has patches to make it better by then?
I’m shocked to see just how many of these games I played as a kid. I think I need to buy it now…
To add to your comment, ceramic window tint is a night and day difference. My steering wheel, shifter, and all couldn’t be touched after work. I wore driving gloves to get home. With the tint there slightly warm and the AC doesn’t take half the drive to catch up, the car is cool by the first stop light.
Maybe they should sell cars with that by default instead?
SaaS occasionally makes sense but I’m overall against it. Hardware SaaS has been dumb as fuck since AMD tried to charge us extra to unlock cores we already had on the chip and like 6 seconds until we fished out how to get around it.
Lol thank you! Though I hadn’t considered the whole library. I should have though. I was more thinking of making my own game as a game. Then I could make anything I could think of and then play it. I’ve always wanted to make a video game, this would be a good time to start I guess.
Maybe this is cheating but RPG maker, ACC or maybe ACE if it’s out in time with a great rig, and probably Minecraft.
Under the chicken.
It did, they should have put it on the side. I still ate it.
As a Lemmy and Duck Duck Go user, this is a desired feature!
And fix twelve while we’re at it too!
I have, but I think each time that I’ve had my fill and won’t be playing it ever again.
One day I’ll stop reinstalling this game… It won’t be this day.
Great interview, thank you for sharing! I loved this game when it first hit beta as a young adult and it was about all I played with exceptions for the first StarCraft and EverQuest.
I feel this a little too much.
Good question! My guess is someone who thinks food porn is something else and the image wrecked his boner?? 😂
I had no idea, thank you.
Yeah, bananas right?
Some ideas I’d love to do to my players if I still played games like this (I’m old):
Parasitic Immortality: Each player’s body now harbors a sentient, parasitic entity from the elder god’s realm. To stay alive, the player must feed the parasite by draining the life of others, and the parasite is very specific of who to consume and when. If they fail, the parasite consumes them from the inside, painfully regenerating them each time but with diminishing humanity.
Memory Reset: The players are indeed immortal, but each time they sleep, they lose a random set of memories or skills. Over centuries, they become strangers to themselves, unsure of their origins, skills, or even motivations. (Think Momento)
Unwanted Guests: Each player’s soul is bound to their body forever, but their mind becomes vulnerable to invasion by the elder god’s minions. Between play sessions, they find themselves “sharing” their consciousness with malevolent spirits who take control at unpredictable times and start the next play session in terrible or awkward scenarios. (Think GTA V when you switch characters, but more fucked up)
Mosaic Body: Their bodies no longer age, but they start falling apart, requiring constant replacement. They can survive only by patching themselves up with body parts from other beings, creating a grotesque patchwork appearance, and everything hurts. The more messed up ways to gain body parts the better. (Frankenstein’s Monster)
Eternal Decay: The god grants them eternal life, but not eternal youth. They’re doomed to experience endless decay, enduring the sensation and accelerated loss of flesh, muscle, and sensation as their bodies remain animated corpses over months instead of decades.
Mirror Life: Between play sessions they wake up in a universe where their actions had the opposite outcome. Friends become enemies, achievements become failures, and they are eternally tormented by a reality where their efforts always yield the worst.
Bound to Territory: They live forever, but their bodies are tethered to a specific region—a cursed ground created by the elder god. If they stray too far, they wither, eventually getting pulled back in by an unseen force to endure perpetual cycles of death and rebirth.
Soul Fracture: Their souls split into multiple pieces, scattered across different planes. They’re immortal, but constantly feel the pain and emotions of all their fractured selves, and each piece they “reclaim” in other worlds is hostile, violent, and deranged.
He Lied: The elder god couldn’t be trusted, he did some magic feeling and looking stuff that did nothing just to get these mortals to go away