• 4 Posts
  • 25 Comments
Joined 1 year ago
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Cake day: June 11th, 2023

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  • Thanks!

    Most of the post processing was photoshop. The only elements “added” in PS were the water dripping off of the ship (thought about doing this with a particle system but for a still image that seemed like way too much effort), and then I put a little smoke and fog above the ground to give it some depth. Some basic contrast and colour-adjustments aside everything else was blender. I’ve tried doing more of the post processing with the compositor before but honestly I think photoshop yields a better result faster.










  • Thank you!

    Mostly from YouTube and doing lots of experimenting on my own, I particularly like Max Hay’s stuff on YouTube, he’s recently released a paid-for course which I’ve done about half of and can say that it’s also very good so far. Normally I just try and get a good picture of what I want the outcome to be in my head, block it out in Blender with cubes etc, and then start googling for specific techniques to make things look the way I want.