Braid. Sounds like a dress up game but it’s a puzzle platformers about time travel. I always have to explain it every time I talk about it
Braid. Sounds like a dress up game but it’s a puzzle platformers about time travel. I always have to explain it every time I talk about it
I think doing nothing is an overlooked business strategy. Companies always expect change and improvement. There must be a new version, a new redesign, a new functionality, a new hype. It looks good on paper and signals leadership to the investors, even when what the customer really wants is just stability and consistency. We saw it with Windows, where Microsoft’s endless hype-chasing led us to Windows 11. If stagnation is one extreme of business strategies, then whatever these tech companies are doing is the opposite extreme.
Valve knows what to change and, more importantly, what not to change.
I’m unsure what the game is supposed to be - is it just a collection of different versions of Tetris?
No, I don’t think there’s an ulterior motive. Reddit kicked out all the active mods and mods who knew what they were doing, and then brought in people with zero mod experience. Of course you’re going to get more issues with mod abuse now. Not everyone has the temperament to be a responsible mod, and I think Reddit is simply reaping the consequences of its choices
I would like one too, if possible. Thanks ahead
I don’t particularly like the layout of libreoffice, but I find that onlyoffice works for me. Not as feature rich, I suspect, but it doesn’t disrupt my workflow due to how similar it is to Microsoft Office
It doesn’t run well on the steam deck, but I generally am able to get 40-50 fps. I capped GPU clock to 1200 MHz, and that seems to help a bit
Flying is definitely the first challenge that players tend to meet. Just use autopilot. You can cancel the autopilot mid-flight, and you absolutely should cancel the autopilot if you start to see that a planet is getting in your way. Most people just fly with the autopilot, and that’s really my biggest advice.
If you really insist on flying manual, don’t treat it like driving a car. Spaceships (both real and in-game) drift most of the time. You want to get up to speed (400 m/s is a good top speed most of the time) and then drift the rest of the way to your destination. Do you see the white dotted arrows coming out from the planet that you’re targeting? You want to get those arrows to be as short as possible. If the arrows are visible, that means you’re not lined up with the planet and you’ll miss the planet
That’s slightly untrue. The physics is in fact accurate. It’s just that the ship engine is so powerful that you can effectively ignore the gravity. If you’ve ever tried to land on the ___ _______, you’ll know that by far the easiest and safest way is to utilize orbital mechanics
Yeah, people tend to have that problem, especially if they’re treating it like driving a car. If you want to fly manual, never fly more than 400 m/s, because then you won’t have enough time to slow down.
My actual advice though is to just use autopilot. People seem to forget that you can cancel autopilot. If you start to see that there’s something getting in your way, cancel the autopilot and push the ship to the left or right (it’s easier to go around the planet than to slow down). Once you’re clear, resume autopilot.
Size matters. I built a small form factor pc exactly because I knew I would probably move it a lot. I find that 10-15 L cases can be fit into a large backpack with some care, and 8 L cases can be fit into backpacks relatively easily.
You probably won’t need it to fit into a backpack, but regardless, you will probably want to remove any unnecessary space to make carrying and transport easier. For what it’s worth, I believe 15 L cases can generally fit into luggages, and I would be more inclined to trust that a PC is undamaged if left in a luggage. Especially if the remaining space is well padded
I can kinda see both ways. I think both systems aren’t necessarily mutually exclusive - I think the old system works more intuitively for pipes with low volumes of fluid, and the new system works more intuitively for pipes that are full or near full.
I hope that the developers can mix the two systems, so that pipes function with the old system when pipes are empty or near empty, and it switches to the new system when pipes are full or near full
I don’t think it’s true that people don’t care about the Ryzen AI chips. Stupid name for sure, but this is really Strix Point, the laptop chips. What that really implies is that any AMD laptops going forward will not support W10, which will affect quite a large number of people
To my knowledge, a similar study has never been repeated with other biomes. Which is a shame, since I can almost guarantee that a similar diel cycle exists in virtually every biome.
Yeah, sure! This happens to be my field of research.
So I was referring to this particular paper, which unfortunately (to my knowledge) didn’t get much follow-up.
Tangentially, there is much other evidence that circadian rhythms have evolved in part to deal with differences in microbial pathogens at the day vs. at night. However, whether it’s because the composition of bacteria in the atmosphere is different, or because animals are more likely to get themselves exposed to pathogens when they’re foraging, or a mix of both, is unclear. My favorite paper that demonstrates this effect is this one, where the circadian clock affects how strongly the immune system responds to bacteria in the lungs. I’ll also include the seminal paper here that first kickstarted the idea that immunology is fundamentally circadian, although frankly I didn’t like how the paper was written. It looked at how mice responded to Salmonella infection at the day vs. at night and found a difference in immune response that then led to a difference in how severe the infection got.
Yeah, crepuscular animals are weird. They have circadian rhythms (the circadian clock is incredibly well conserved across vertebrates and to a lesser extent, across invertebrates), but I’m not actually entirely sure how their circadian clock work to get them to wake up at dawn/dusk
You’re right, I can’t give medical advice. But having abnormally long or short circadian days is a known thing - called circadian diseases. It’s not really my specialty, so I can’t comment too much on it, but my understanding is that many of them are genetic. These genetic variations can cause the circadian clock to run slower or faster than normal (which happens to be adjacent to what I study, so I can talk about it in excruciating detail if desired)
The Familial Advanced Sleep Phase Syndrome (FASP) is one such genetic circadian disease that gets a lot of attention among the circadian field, but you almost certainly don’t have it, since FASP makes your clock run shorter than 24 hours, whereas you seem to imply that yours runs longer.
The key thing to remember is that the circadian clock is not psychological. There is an actual, physical, molecular clock running in your brain and in nearly all the cells in your body. If this clock has imperfections, then that will directly lead to consequences in your circadian rhythms and your sleep cycle. The circadian clock is a real thing that people with the right equipment can measure and read. It wouldn’t even be particularly hard - just a blood sample or a swab would be sufficient. To be honest, I myself would like to study your cells to see if there really is anything out of place, but that would probably break so many research and ethics rules.
Anyways, to answer your question, I would recommend getting a medical opinion - it might be worth specifically bringing up that you suspect you have a circadian disease. I’m not too sure about treatment options, since my impression has generally been that we kind of don’t have any treatments for circadian diseases. But it’s not really my specialty, so maybe there is. My memory is that melatonin is a masking cue, which basically means that it makes you sleep but it doesn’t actually affect your circadian clock (which probably explains your poor experience with melatonin).
Yes, but your wikipedia link doesn’t prove that animals are only sensitive to blue light, only that they are more sensitive to blue light. That is a very well-documented phenomenon. But there is plenty of evidence that red light can entrain circadian rhythms as well, dating well back to the 80’s. There has even been a study that identified different mechanisms of entrainment to low-wavelength and high-wavelength light in bacteria, which you can find below. My point is that it is very scientifically irresponsible, and in fact, blatantly wrong, to claim that humans are sensitive only to particular wavelengths of light, when in fact humans and other animals are sensitive to all wavelengths of visible light.
Beyond that, I don’t necessarily know why you seem to be claiming that the intensity of the ambient light does not matter for photic entrainment, when this is a highly documented and, in fact, highly studied phenomenon in the circadian field. Yes, the moon reflects light, but this is dim enough that mammalian SCN’s can interpret the difference between that and the full daylight. See below for some papers that look into light intensity and their effects on entrainment.
Here is some reading if you are interested:
I’m pretty sure that’s the general hypothesis in the field, but as you might imagine, it’ll be very difficult to prove. There was a study done sometime (I don’t fully remember when) where researchers collected data on when people go to sleep and when they wake up, and they found that there was a remarkably normal distribution in the population for when people wake up and sleep.
My personal interpretation is that chronotypes (what you call early birds and night owls) are genetic in some way, but I don’t specialize in this area, so don’t take my word for it
Because the ones that we hear about are the ones that are good enough to have even made it out of Japan. If a game was bad, it wouldn’t be localized to an English-speaking audience, and we wouldn’t even know it exists.
It’s the same sort of thinking as asking why (insert media here) was better in the past. The answer is simple - good songs, games, movies, etc. tend to be more memorable, and so we remember the good ones and forget the bad ones. To put it briefly, there’s survivorship bias.