Sorry, are you converting it, lossily, twice? That’s like twice the lossiness! Just convert it once.
Sorry, are you converting it, lossily, twice? That’s like twice the lossiness! Just convert it once.
That Wizard came from the Moon!
(I actually expected a much worse reply) Nah I willingly interpreted what you said in the most extreme way possible. But in my mind there’s something of a ceiling when it comes to noticable improvements in audio quality, especially when compared to visuals, and it’s much lower than lossless. Besides, encoding is far from the only determining factor of audio quality. I think now, as discussed in other threads, the primary factor of ballooning file size is sheer quantity. We want more dialogue, more varied and adaptive music, more immersive soundscapes - and there’s no trick to achieving this other than more content, meaning more disk space. Maybe one day we’ll find an audio compression algorithm that will perform miracles, but until then audio still forms a significant portion of any game’s install, compressed or not.
You really want lossless audio in games? Do you know how big FLACs are in comparison to OGGs? Could most people really hear the difference? Keep in mind the quality of the average headset or desktop speakers. I don’t think any games store lossless audio. If they did, I’d bet they would be much, much bigger.
That’s one of the instances i considered first joining… I’m not sure why i decided not to, but dodged a bullet nevertheless!
Nah. It’s hearsay that i didn’t look too deep into. But thanks to some replies I’ve found out that Pleroma also has its own problems. And considering what I’m intending to use such a platform for - following other people and occasionally posting updates of my own - Mastodon serves this purpose well. Plus, it’s reasonably popular now, so it’s more likely that people have it.
What is Libreddit? Some sort of in-browser reddit “skin”? Can i log in with it?
Blimey, one look at the sodding harefolk and Redwall was all I could think about, too. Wot!