California it is. WARN act.
Decimal time exists, thanks to the French Revolution.
There are 100 decimal seconds in a decimal minute, 100 minutes in a decimal hour, and 10 hours in a decimal day. Each second is slightly shorter than a SI second.
Revenue, not profit.
In other words - Twitter would lose even more money. And they’d lose it to people that can take it straight from their bank accounts. 6% of it, to start with.
So $0.48 of every blue checkmark would go straight to the EU.
I got banned from there too because I used to go on /r/4chan back in 2011. I was an edgy teenager back then.
They apparently fetched every comment that had ever been made to that subreddit and banned everyone. It happened in like 2015-2016, long after I stopped going on any subreddit like that.
I got one for saying we should destroy a bridge in Königsberg in the name of Euler.
This is a reference to a famous problem in graph theory. This problem has been ruined since they built an extra bridge. It was an obvious joke in context, to an audience that would understand the joke.
Unfortunately, Reddit’s so-called “Anti-Evil Operations” team doesn’t look at context and said I was inciting terrorism.
Lemmy was always on the fringe. The founders are literal hardcore unironic “China did nothing wrong” communist tankies.
If you know C++ already, Unreal is a much more natural starting point than either Unity or Godot.
Unreal is what gets used in many AAA shops - it’s not a monopoly by any means but it is the most common off-the-shelf engine in the industry. Unity’s main edge is that it’s easy to learn but if you are comfortable in C++ then there’s no real benefit to Unity.
Godot uses GDScript, which is a custom scripting language that’s meant to be easy to learn. It’s FOSS so you don’t need to worry about being screwed over - but it’s a lot less mature than something like Unreal which can ship on everything you can think of.
But my advice is to make small things. Don’t hyperfocus on a dream game. Just make things that will take a weekend (maybe a week at most). Then move on to something else.
When I was getting into game dev, I made a couple simple projects then jumped into my dream game. I spent so long making that one game that I never finished.
When I got hired in the industry, they cared more about what I released than what my education or job experience was. Because that one big game was never finished, I wound up with my smaller “just getting started” games on my resume; stuff I had made but wasn’t proud of. But those games were at least finished and available to the public… and they were what got me hired, not my magnum opus overscoped unfinished indie game I never completed.
One thing I found especially dumb is this:
Jobs that require driving skills, like truck and taxi drivers, as well as jobs in the sanitation and beauty industries, are least likely to be exposed to AI, the Indeed research said.
Let’s ignore the dumb shit Tesla is doing. We already see self-driving taxis on the streets. California allows self-driving trucks already, and truck drivers are worried enough to petition California to stop it.
Both of those involve AI - just not generative AI. What kind of so-called “research” has declared 2 jobs “safe” that definitely aren’t?
This guy is always super duper clickbaity and has this holier-than-thou attitude all the time. Thank you for summing it up so I don’t give him the clicks.
I have a Pixel. The Pixel Launcher that comes stock on the phone has a Google search thing that is not removable except via switching to another launcher. It looks like a widget, but you can’t remove it. It exists on every “panel” of the screen, below the app shortcuts.
I do use it quite a bit when making searches, but only because it’s there already and can’t be removed. If I could remove it, I would.
You’d only be able to play with people local to you, in the same Stadia datacenter. If Stadia wanted to minimize latency, they would increase the number of datacenters (thus making fewer people per instance).
PS2 was before the days of internet-based games.
Now a lot of games expect an Internet connection and a store to download things from. When those are gone, the PS4 will be scrap.
I would have tried it if I could trust Google to maintain a commitment to something for longer than a couple years (at best).
I’m a little sad. My last studio was literally next to a Gold Line station here in Los Angeles. I could bike to the Gold Line and make it to work, and the Gold Line ran frequently and late.
My current job is a mile away from a Metrolink station. On the one hand - at least there’s a nearby station! On the other hand - the Metrolink trains are running the wrong direction for me, I’d need to make a connection at LA Union Station, and the latest one that goes the direction I need it to go (while still allowing me to make my connection) leaves at 5 (which is still considered core working hours for me).
The schedule is like… impressively bad. I’d use it if they ran it later, but they don’t seem to think anyone could possibly be headed in any other direction other than “towards LA” in the morning and “away from LA” at night.
Benefits matter, too.
I’m in the AAA gaming industry. EA laid me off earlier this year, and so I wound up looking for work elsewhere.
I’ve learned that really - the pay doesn’t matter if you hate your life every day. If I wanted good pay, I would learn COBOL and write software at a bank. What matters the most is the quality of the team you’re working with (primary), and what benefits your employer has (secondary).
If Meta were to call me up and say “Hey, we want you to be on a team with the greatest coworkers you’ve ever had,” then I’d at least hear them out. What is their culture? Do they believe in crunch? How do they handle sick days? Vacations?
And yes, WFH is part of that, too. But if they were willing to pay to relocate me, buy me a house near a metro station… yeah, I’d take it.
But if they were to offer me that exact same deal - except there’s no guarantees about production schedules/timelines, there’s the “bus problem” (where the project couldn’t survive someone important being hit by a bus), there’s a lot of crunch (or just bad experiences from friends who’ve worked there… Blizzard offered me a sweetheart deal and I said no because of that history)… I’m less likely to want to bite.
And everyone has different preferences. I’ve known some people who love the office. I don’t mind it myself, with the right group. But everyone has to make their own call.
Google is shit nowadays, sadly - it used to be you could Google “Tim Buckley Jackie” and see the picture yourself. A girl’s name written on his junk near his pubes.
It got out on his forum and he banned anyone who mentioned it. He wound up doing a complete purge of the CAD forums and got rid of half his mod staff. It’s not just a 4chan thing; it was all over the internet like… 15 years ago. (Maybe longer?)
I’ve had the unfortunate displeasure of having seen it one time, so I can vouch that it exists. I can’t find it nowadays, but I can find people referencing it:
Etc.
If you do the search now you can see that Google removed some results “for legal reasons”, which is likely the EU “right to be forgotten” law being used to scrub it. But it used to exist and was well-known for anyone who was on the internet in the long long ago times…
Ugh, CAD. I thought that webcomic died a decade ago.
I’m surprised you can write a 14-year-old’s name on your crotch and send her a dick pic on your own forum, yet years later people still find your comics and share them.
Not easily, but if you become a game developer you can start to tell at a glance. Unity games have a very specific type of jank and look + feel. (So do Unreal, Source, and Godot games.)
Even if a game is highly stylized, a Unity game always “feels” like a Unity game. Kerbal Space Program, Pokemon Brilliant Diamond/Shining Pearl, Pokemon Go, Cuphead, Untitled Goose Game, Cities Skylines, Valheim, etc. It’s a combination of physics, shaders, and input latency that’s hard to put into words.
The closest I’ve come to seeing a game that breaks out of the “made in Unity” feel is Stanley Parable Ultra Deluxe, which was made in Unity but pretends to be made in Source (the original Stanley Parable was made in Source).
Unreal has explicit licensing terms that forbid them from doing this. Terms which people are going to pay very close attention to.
Not to mention that Epic gets their money from Fortnite, not necessarily the engine. They have no reason to squander their goodwill like that.
On top of that - if you want to release on a console, you need to write all the console-specific code yourself. This is quite a lot of work, especially for an indie developer.
Godot is a great start, but it’s got a long way to go before it’s a commercial-ready engine.
The array of different disabilities is so vast - a controller which works for one player may not work for another.