A tendency to roll for a long time would be true for any many-sided die, no? I can’t imagine the 120 stopping quickly either.
A tendency to roll for a long time would be true for any many-sided die, no? I can’t imagine the 120 stopping quickly either.
Was it ever intended or fit for that? It’s 2.5 years old, where modern games 2.5 years ago that much less demanding than modern games today?
IR bottom heaters are usually not strong enough for reballing. They’re for boards that are hard to solder, because there’s a lot of copper or a heatsink for example.
The bottom heater preheats the whole board, not to soldering temperatures but enough to make soldering a lot easier.
Die eier von Satan literally means Satan’s eggs. It’s a recipe for round cookies with hash. And no eggs.
Hmm, it seems to me most of those bubbles will happen not where you need them. Maybe if you throw in the base first and the acid later (or the other way around)
Soda and vinegar is an odd combination. Soda is a base, making water alkali. Vinegar is an acid, making water acidic. Together, they make water neutral again, with a lot of pretty bubbles.
Either one can work really well depending on the stuff you need to get rid of. But adding one to the other just weakens it.
The ID.4 doesn’t just have capacitive buttons, it has swipe controls on the steering wheel.
And of the most frustrating cars I have ever driven.
That’s not an excuse to just skip all punctuation.
If you really believe Google is about to go out of business, you’re out of your mind
Taking out the high-pitch whine will make them much more bearable. It’s a student project, they did well. This isn’t groundbreaking Noble-prize stuff, but it doesn’t deserve all the hate it’s getting here either.
The risk in 1 & 2 is that monsters become a slog and characters are no longer heroes. If you need to hit a monster 30 times before it dies (because half misses due to AC, and you need a lot of hits due to HP), it’s just slow and boring.
Lair actions and distractions/barricades to get to BBEG are where its at. There’s a trap in the way. New support keeps popping in until something is destroyed. Something changes drastically halfway through the fight.
Can confirm that into the breach is similarly lowpower. It’s absolutely great for deck. It isn’t time-based like FTL is, which makes it even better suited. (FTL makes me miss a mouse sometimes)
If it is stuck on that well, why not just leave it on?
Yeah, that’s kinda the problem
You would have to find a good definition of “all browsers”, and I think that would be nearly impossible.
I absolutely agree that governments should support Firefox, that’s a reasonable claim. But do they need to support the earliest version of netscape? Or the browser I made as a hobby project last week and published as open source? There’s a limit to what’s reasonable and workable.
And they are barely even games. Which is awesome. Sometimes I want to play a game, sometimes I want to watch a movie. Sometimes I want to do something in between
God of war, using Moonlight to stream from my PC. Visuals are definitely better on PC vs the LCD screen of the deck, but sitting on the couch leaning against my wife is nice too
That’s a decent hill
It’s both a huge claim and an unimportant one, and that’s why it’s a problem.
Claiming you have “taller than Mt. Everest” mountains in your game is easily verifiable, and a ton of work. Because you need a map that fits a mountain that size, and need to do all the artwork, make it an interesting place to be. It’s not impossible, just a lot of work.
At the same time, it’s not very important. When I’m looking for a next game, I don’t care how high the mountains are. I want an interesting place. Skyrims High Hrotgar for example is an interesting place with an interesting story. It felt very high and a long walk (7000 steps), but it probably pales in comparison to Mt. Everest.
So promise us a great story, interesting characters, or challenging gameplay. A good game, not a technical masterpiece that will be empty.
Ah yeah, that’s a good point