Astronomer & video game data scientist with repressed anger

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Joined 1 year ago
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Cake day: June 2nd, 2023

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  • My guess, based off of absolutely nothing, is that they expected stronger growth out of the gate, given the rate at which r/Pathfinder2e had been growing, and hoped to see that community choose the Fediverse. But the mods there crated their own forum that drew very little traffic in its own right, a bunch of people shifted to the discord, and then everyone quickly filtered back to the subreddit when it became clear that there mods had no will to actually do anything beyond the symbolic.

    So, they lost interest.

    But that’s naked supposition and conjecture.


  • Yeah, I haven’t been able to access it for several months now. It still seems to be running, frustratingly enough, which makes it seem like it’s an issue of absentee admins who just haven’t really noticed.

    But maybe my experience with it has been uniquely frustrated.

    It’s a shame. I was really hoping for there to be an active – if quite small – Pathfinder community here. The subreddit is… Not my cup of tea.


  • Did one of your spellcasters know the Gate spell? If so, what stopped the PCs from pulling the BBEG out of their lair and beating them up from the comfort of their homes?

    Anti-magic field?
    The BBEG has taken great efforts to hide their true name?
    Private Sanctum spell?
    The fact that Gate is an inter-planar spell, and not an intra-planar spell?

    As the GM, one of your jobs is to present challenges for the party to overcome. That means actively countering their abilities list just as often as it means giving them a bone and letting them shine. The big moments of flexing mean a hell of a lot less when all they do is flex.















  • People spending more time with fewer games is not a reason, in publishers’ minds, to reverse course. It’s the intended outcome.

    Having the same number of people (or near the same number) playing fewer games, and filling those games with monetization features is cheaper and easier to maintain than having a broad and growing library of titles.

    Remember, the ideal for publishers is to have one game that everyone plays that has no content outside of a “spend money” button that players hit over and over again. That’s the cheapest product they can put out, and it gives them all the money. They’re all seeking everything-for-nothing relationships with customers.