No, that’s a stew. A coup is a long procession that’s waiting for something.
I genuinely enjoyed Arkham Knight, but those mandatory Batmobile sections are easily the most miserable part of the game. If we had those for an entire game, it might not be too bad, but most of the time you just end up using it to get from point A to point B. If you can put up with being stuck for a bit on those sections, you might enjoy it.
Its big issue is that it has to follow up on Arkham City. It’s not a bad game by any stretch, but it’s following up to one of the best superhero games out there. If you’re not invested in the story, there’s no harm in dropping it. Play something you’ll have fun with.
To preface this, I don’t really like JRPGs. Especially turn-based ones. That doesn’t mean I can’t appreciate them, it’s just that a lot of them have had, in the past, an emphasis on things like grinding over gameplay. This might not be true for more modern ones, but considering I largely avoid the genre, I don’t know.
All that said, Sea of Stars does everything so right. I remember playing Persona 5 and having a blast, primarily because of the story and presentation, but Sea of Stars not only has that, but does everything it can to keep you immersed.
Combat is turn-based, but you have the opportunity to time button presses to attacks to do extra attacks. I know that sounds not amazing, but the combat system also requires attacks of specific types to stop an enemy from doing a special attack. Nail the timing, and you can interrupt an attack completely. Fail, and you either have to brace for it, or find another way around it (and early game, that’s not an option most times). Likewise, timing the button press when getting hit blocks damage, and with an item early on, it also recovers MP. The game goes all in on rewarding you for actively playing instead of just sitting back and clicking through menus.
Plus, the traversal is just so great. Yeah, an isometric game has great traversal mechanics. It feels weird saying that, but it does. Almost every screen has multiple layers to move up and down, making it feel like a real world instead of just walking from point A to point B. Plus it encourages exploration of those layers for cooking ingredients and treasures, which are hidden away in secrets, but if you’ve played enough games you generally know where to look.
This is also going to sound kind of like more weird praise, but there’s no bullshit with needing to find several keys spread across the world to go back to one location to get a chest. Everything you see can be obtained if you can figure out how to get to it, with literally one exception that I’ve found in the first right hours. The puzzles aren’t that hard, and as long as you’re thorough you can find everything.
Regarding the story, it’s nothing groundbreaking, but it’s presented so well that it’s still entertaining. It’s almost relentlessly positive, and even the darkest parts are handled in the manner of “we’ll get through this” instead of “this is hopeless.” It’s good, but it’s not the best I’ve played (though given everything else, I wouldn’t be surprised if it improved later).
I have no idea if you’ve played, or even heard of, a GBA series called Golden Sun. It feels a lot like a spiritual successor to it. But the thing that keeps me playing is that not only is the gameplay fun and the story entertaining, but it seems to absolutely value your time. No grinding, you’re capable of maintaining your party through good combat decisions, and limited backtracking. You’re not there to play a game, you’re there to experience a journey, and it keeps you moving forward. I love this game, but I feel safe saying that you could buy this on Steam, and figure out in the two-hour return window whether or not it’s for you.
At the moment, Sea of Stars, but I need to get back to Dave the Driver and finish up the Among Us DLC for Vampire Survivors. And also need to finish Unmetal. And then I’ve also got this metroidvania bundle I got from Humble Bundle to finish. And Beholder 2. Jesus, my home screen is one long waiting list, and I’m still just playing other stuff.
I want to second Graveyard Keeper. I’m 99% sure I didn’t automate it as well as it intended, but it’s a lot of fun. The removal of the hard sleeping hours of Stardew is the biggest plus of the game, aside from the setting.
High-level overviews of a couple big scandals:
Sexual harassment/assault cases:
Hong Kong
Diablo 4 expansion
The first two were lifted from the controversies section of Blizzard’s Wikipedia page, and they have more information in the linked pages and articles in those pages. For more information, I’d suggest reading there.
Personally, the way the sexual harassment has been handled has stopped me from touching their games. They’ve shown no remorse aside from being caught, they’ve been accused of shredding evidence during the investigation, and instead of addressing the issues, were instead upset that they weren’t approached privately before the public lawsuit. Instead of showing a willingness to reform, they appear to be entirely concerned with preventing financial damage.
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I’ve heard that and decided to look myself. According to their fundraising report for fiscal year 2021/22, they received $165.2m from 13m people. Removing “major gifts,” $20.8m (only 18,000 people), it comes out to a bit over $11 per person. Additionally, they got $13.5m to their trust, the Wikimedia Endowment (average donation of $13.91/person). So definitely, most of their income comes from small donations.
As to whether they need it, according to their FY 21/22 financials statement, they’re sitting on $198m in assets ($51m of which is cash), with an additional $52m they can’t touch because they’re long-term investments. However, their expenditures made up $154m. In total, they’re reporting they netted $8m last year for additional assets, but assuming that everyone stopped donating, Wikipedia would probably die in a year, even with liquidation of short-term assets.
Boy, you’re not going to be happy when you find out where they got the title from.
I never played horror games when I was a kid, but Dead Space and Amnesia: The Dark Descent were the two games that really solidified what I wanted out of a horror game. Having the ability to defend yourself instead of running is still something that makes or breaks a horror game for me.
I picked up Days Gone well after it released, and didn’t have the bugs, and got well and truly invested in it. Mad Max wasn’t a bad game by any stretch of the imagination, but Days Gone felt like it had more content in the world. I loved both, but probably Days Gone.
Wait, does that actually happen? I thought that was just a message and no one came, no matter how long you wait.
It’s not a very good game, but I laughed my ass off through the Deadpool game. The one that immediately comes to mind though is Bulletstorm. It definitely set the bar for high-brow, sophisticated humor.It’s a shame that People Can Fly chose to go with Outriders, because I’d kill for Bulletstorm 2.
The Fine Print was actually the first thing that came to mind for me. I guess if I had to choose a second, it’d be Doom Crossing: Eternal Horizons. Also, it’s been a decade, but I still think about some of the propaganda videos put out by EVE Online, like Delve 2012.
Edit: You got me thinking, and I have no idea how I entirely forgot about ThePruld’s Dark Souls videos. Just a few:
I love McGinnis. I’m actually pretty good with McGinnis. But it seems that every other hero I’ve tried fails to click. Not really sure where to go with it, but the other two slots are always heroes that I hope will maybe work today.