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Cake day: July 4th, 2023

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  • I genuinely enjoyed Arkham Knight, but those mandatory Batmobile sections are easily the most miserable part of the game. If we had those for an entire game, it might not be too bad, but most of the time you just end up using it to get from point A to point B. If you can put up with being stuck for a bit on those sections, you might enjoy it.

    Its big issue is that it has to follow up on Arkham City. It’s not a bad game by any stretch, but it’s following up to one of the best superhero games out there. If you’re not invested in the story, there’s no harm in dropping it. Play something you’ll have fun with.


  • To preface this, I don’t really like JRPGs. Especially turn-based ones. That doesn’t mean I can’t appreciate them, it’s just that a lot of them have had, in the past, an emphasis on things like grinding over gameplay. This might not be true for more modern ones, but considering I largely avoid the genre, I don’t know.

    All that said, Sea of Stars does everything so right. I remember playing Persona 5 and having a blast, primarily because of the story and presentation, but Sea of Stars not only has that, but does everything it can to keep you immersed.

    Combat is turn-based, but you have the opportunity to time button presses to attacks to do extra attacks. I know that sounds not amazing, but the combat system also requires attacks of specific types to stop an enemy from doing a special attack. Nail the timing, and you can interrupt an attack completely. Fail, and you either have to brace for it, or find another way around it (and early game, that’s not an option most times). Likewise, timing the button press when getting hit blocks damage, and with an item early on, it also recovers MP. The game goes all in on rewarding you for actively playing instead of just sitting back and clicking through menus.

    Plus, the traversal is just so great. Yeah, an isometric game has great traversal mechanics. It feels weird saying that, but it does. Almost every screen has multiple layers to move up and down, making it feel like a real world instead of just walking from point A to point B. Plus it encourages exploration of those layers for cooking ingredients and treasures, which are hidden away in secrets, but if you’ve played enough games you generally know where to look.

    This is also going to sound kind of like more weird praise, but there’s no bullshit with needing to find several keys spread across the world to go back to one location to get a chest. Everything you see can be obtained if you can figure out how to get to it, with literally one exception that I’ve found in the first right hours. The puzzles aren’t that hard, and as long as you’re thorough you can find everything.

    Regarding the story, it’s nothing groundbreaking, but it’s presented so well that it’s still entertaining. It’s almost relentlessly positive, and even the darkest parts are handled in the manner of “we’ll get through this” instead of “this is hopeless.” It’s good, but it’s not the best I’ve played (though given everything else, I wouldn’t be surprised if it improved later).

    I have no idea if you’ve played, or even heard of, a GBA series called Golden Sun. It feels a lot like a spiritual successor to it. But the thing that keeps me playing is that not only is the gameplay fun and the story entertaining, but it seems to absolutely value your time. No grinding, you’re capable of maintaining your party through good combat decisions, and limited backtracking. You’re not there to play a game, you’re there to experience a journey, and it keeps you moving forward. I love this game, but I feel safe saying that you could buy this on Steam, and figure out in the two-hour return window whether or not it’s for you.




  • High-level overviews of a couple big scandals:

    Sexual harassment/assault cases:

    • One of California’s government’s departments brought forward a case in 2021 detailing that women had unequal pay, were sexually harassed, were subject to retaliation for reporting issues, and were also subject to discrimination if pregnant. Wikipedia article here.
    • Lawsuit also detailed that “frat boy culture” was prevalent and there was no meaningful penalty for sexual discrimination.
    • One woman had nude photos of herself shared, and as a result committed suicide during a company retreat.
    • Multiple other agencies have pursued Blizzard over this. The SEC has had Blizzard pay out $35 million for not having a proper reporting structure, and made a $18 million settlement pool. The pool has been criticized for being far too small.
    • Original lawsuit appears to still be continuing.

    Hong Kong

    • A player in a Hearthstone tournament said “Liberate Hong Kong. Revolution of our age!” He was immediately removed from the tournament, given a 1-year ban, and forfeited all winnings.
    • Two stream casters also had their contact cancelled.
    • Blizzard later stated that they would return the player’s winnings, reduce the ban to six months, change the streamers’ ban to six months, and would ban a team that supported the player’s action for six months, stating his actions violated a contract term that “offends a portion or group of the public, or otherwise damages [Blizzard’s] image.”
    • Blizzard has denied this has anything to do with their financial ties to Tencent.
    • Wikipedia article about this

    Diablo 4 expansion

    The first two were lifted from the controversies section of Blizzard’s Wikipedia page, and they have more information in the linked pages and articles in those pages. For more information, I’d suggest reading there.

    Personally, the way the sexual harassment has been handled has stopped me from touching their games. They’ve shown no remorse aside from being caught, they’ve been accused of shredding evidence during the investigation, and instead of addressing the issues, were instead upset that they weren’t approached privately before the public lawsuit. Instead of showing a willingness to reform, they appear to be entirely concerned with preventing financial damage.



  • I’ve heard that and decided to look myself. According to their fundraising report for fiscal year 2021/22, they received $165.2m from 13m people. Removing “major gifts,” $20.8m (only 18,000 people), it comes out to a bit over $11 per person. Additionally, they got $13.5m to their trust, the Wikimedia Endowment (average donation of $13.91/person). So definitely, most of their income comes from small donations.

    As to whether they need it, according to their FY 21/22 financials statement, they’re sitting on $198m in assets ($51m of which is cash), with an additional $52m they can’t touch because they’re long-term investments. However, their expenditures made up $154m. In total, they’re reporting they netted $8m last year for additional assets, but assuming that everyone stopped donating, Wikipedia would probably die in a year, even with liquidation of short-term assets.