From my understand of running a single Forged in the Dark session Saturday, I would have thought that just relying on conditions and debuffs in general isn’t the intention, and they want you to be creative and use clocks and have narrative or situational consequences be tied to them.
Yeah, I can see where you’re coming from. Only looking at some of the SRD stuff, it looks like Blades gives you 7 dots across 12 actions? The hack that I was playing (Blades of the Immortals) had 6 dots across 9 actions and spilled a lot of ink to stress that making the players feel incompetent is bad and should be avoided, partially due to the genre being more dramatic than grim and grimy.