They did cut a lot of the slog from ARR, it’s not necessarily better because they didn’t rewrite anything they just cut it so there is context missing. As an example, if you don’t start in Uldah, you never meet the real Thancred anymore.
The actual patch series is easier to swallow because most of the dungeons got reworked to be more interesting and you’re not going to the waking sands every 2 seconds to just go back to where you just where, over something you could have told me over link shell. There’s still a lot of travel, but it’s not so bad.
I replayed through ARR as an alt character after the changes, it was before they changed the dungeons but overall the experience is easier to swallow, but again the story is a little clunkier.
The bloody banquet is still amazing though.
Final fansty isn’t that kind of ip. Different ones are set in different universes/planets, with different casts. There’s a billion different things you can explore. One game is basically medieval, another is basically cyberpunk. The things you explore are completely different and the only similarities are the name of the ip, the names of the gods, and maybe the names of some of the characters.
There aren’t many games you can make that argument with because of the way technology has advanced so much.
Elder scrolls v skyrim was easily the most successful, but your suggestion is stopping at morrowind which is an entirely different game. Tomb raider today is a different game from when it came out. Some ways for the best some ways for the worse. But there are always new things to explore. Even if it’s just mechanically.
Sure you can make that argument over something like the yearly sports games. But these games are not yearly releases.