Except for gta online and the trilogy remaster, and rdr2 online. Thats only like 10 years out of the infinity of never, so its probably a good percentage, right?
Except for gta online and the trilogy remaster, and rdr2 online. Thats only like 10 years out of the infinity of never, so its probably a good percentage, right?
Trepang² is pretty fun, kinda a mix of Crysis and FEAR
As a manga reader, this one is a wild ride.
Their biggest competitor though they could get 30% market share by giving away free games and signing exclusivity deals, instead of, you know, making a good gamestore. I don’t think we need to worry to much.
Well, maybe if GabeN retires, but im still hopeful.
Do you have trouble with your flare? TRY DRG’S NEW AND IMPROVED FLARE UP FORMULA. LONGER LASTING, BETTER PERFORMANCE, LEAVES NOONE DISAPPOINTED. WHAT ARE YOU WAITING FOR?!
^Not ^approved ^by ^management. ^If ^your ^flare ^last ^longer ^than ^4 ^mins ^or ^goes ^supercritical ^call ^rnd. ^No ^guarantees, ^no ^paybacks
Ok, I was quick to judge, my bad.
Even then, I feel that most of these are mediocre, even with the Arkham games.
Its worth the price, Arkham, Madmax, shadow of mordor are great games
Bit late, but your last point reminded me about Foxhole, a top down war game, which have these mmo like bits, and also has a cyclic wars, but these don’t give any advantage in the next war.
I don’t play it, but the biggest downsides I heard are 1) losing ground on the battlefield (progress) while logged out, as you can’t help your faction while offline, and 2) the players working in logistics (collecting ores to craft supplies for the frontline) find that gameplay loop repetitive/boring, while its crucial for the faction victory.
I guess it makes sense this is one of the biggest hurdles in pvp mmo, since in pve mmo the enemies wait for you, and it isn’t possible to lose major progress, especially offline. (random thought: is Rust a pvp mmo? That’s kinda cursed.)
The other problem with cyclic games is the non existent progression, since things reset. Most mmo players do the 10+ hour grinds on quests for the shiny thing or the prestige titles, like getting lv99 in Runescape. Even in Escape from Tarkov at the end of wipe most players stop playing, since they feel it would be a waste of effort.
The idea of boons or things that carries over is interesting, but of they stack through multiple wipes there could be a super guild who gets an unfair advantage.
So yeah, surprisingly, game design is hard (also I dont have any gamedev experience, just like thinking about it)
Play the “legends”, lol
Huh, looks fine to me
edit: checked in browser and yours looks fine in that, but in my app it adds an extra ^
Sadly only available for large corporations
^or ^the ^ports ^of ^the ^bay
May she find many strange and poisonous plants
“Unlimited powwa”
-ironically, the only villain in the movie without prosthetics
Geocaches?
We add John Halo to ow2. Thats the fix you wanted, right?
Same with the gta 3 trilogy, but R* backtracked after the backlash for the awful remasters
Spotify execs hate this one trick
Battlepasses are usually an another progression system with time limited skins and rewards. Usually a season last a couple of months, then a new one starts with new progression and rewards. Sometimes there are events tied to a season.
In theory, it means the game always gets updates, but in actuality its ripping off players for like a handful of skins (theres a lot of filler in most of them), while getting them to play the game more because of fomo.
Also sometimes you can earn back the price back in in-game currency, so if you keep maxing them out its “free” after the first one.
Which, the older, the modern, or the far ones?
As a big fan of the game, hope you enjoy it.
After looking it up, theres a new campaign thats ps exclusive, now I’m kinda envious
+1 jellyfin
The only trouble I found is playing something with opus voice track doesn’t work in the app, and some browsers. Otherwise it’s great