C3 talks are available online for quite some time after the actual event, so you might still be able to watch it then.
C3 talks are available online for quite some time after the actual event, so you might still be able to watch it then.
Try to hit the aforementioned 6-8 encircled per LR.
Apply common sense whenever you find a mechanic interacting weirdly with this.
Don’t spring an altered test model on your players unannounced.
I’m currently running a campaign that involves a lot of exploration, travel and a dash of politics.
Cramming a full “adventuring day” of 6-8 encounters into each calendar day was just not feasible - “interesting days” will have one, maybe two encounters, occasionaly with several days of travel/downtime in between.
So if adjusted to “SR = a night’s rest” and “LR = 24h of downtime” and it fixed the problem immediately.
A LR requires more creature comforts than a fire and a blanket, but if they invest into supplies and hirelings, they can set up a “base camp” that allows a LR even in the wilderness.
As for spell duration: I’ve just set all spells that are supposed to cover most of an adventuring day (like Mage Armor) to last until the end of the next Long Rest and this has covered all problems so far. Remember to adjust the recovery of charge-based magical items, too.
The superposition principle says “no”.
There is a plausible economic incentive to do this:
Reputation.
This happens less in markets with few, big sellers and lots of customers locked into long-term contracts (like ISPs), but it does happen occasionally in high competition markets where customers can take their business elsewhere easily.
Restaurants are a good example - where I live, a host might hand out a round of after-meal shots on the house to encourage a big table of uncomplicated guests to come again.
Arguably, that’s actually plausible
No one claimed the Alliance were free from casual racism. They may be trying, but their personal culture was formed by decades of imperial rule.
Those medals are for “command staff” only. Han is the captain of the MF and Luke is the acting squad leader of Red Squad (you might notice that the veteran, who missed his shot but survived, doesn’t get a medal, either.)
I don’t know about you, but to me, the fact that he showed genuine humility and willingness to step beyond his initial chauvinism (after some hands-on lessons about fighting women) had a lot more to do with that than his charm.
Thanks for writing that down, that could indeed work out fairly well quite reliably.
I’d argue that, as far as those terms are being generally understood in the community, this isn’t railroading - it’s a linear adventure.
Railroading ignores player choice and agency (“You want to liberate the princess before attempting to destroy the Death Star? No, you find out security is too tight and return to the rebel base to prep the final assault, no discussion allowed.”)
A linear adventure is just a scenario where the order of encounters is fixed - a race, a linear dungeon or a scenario where the party are employees of the king and get just assigned to missions are good examples of this. It’s the opposite of a sandbox, but it works perfectly well and is an excellent choice for newer DMs or more time-constrained tables.
As long as everyone is fine with this and player choice within those encounters still matters, it’s not railroading (in the sense the term is usually used.)
19 STR and 15 CHA.
Take +1 to both.
I genuinely like this idea, because it would allow to reach both goals.
The problem I see is that this would probably go down the same as the bodycam idea, with inconvenient recordings vanishing due to “technical issues”.
You’d need an independent third party doing life recording and delayed release. Subjectively, the US don’t have a great track record with these.
Easier idea: Just publish last week’s encryption key. Probably won’t happen because some tech supplier will lobby for a more expensive solution.