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Yeah, to be honest my point is there are many good games out there. That said…
For people who want high fantasy but not D&D, I’d recommend Pathfinder 2e. For people who want something a little more dangerous and stripped down and are coming from D&D, Worlds Without Number. For anyone I recommend Call of Cthulhu and Dread. Everyone should read Blades in the Dark, even if they don’t want to play in the setting.
Also, from the other comments below: Traveller: Space Adventures! The Game. The rumor is Firefly was based on Joss Whedon’s Traveller game, and that’s how Traveller plays. Amazing character creation system that lets players control some of their background, but mirrors real life in that not everything goes as planned. The setting is very, very deep. I admit I would probably play Scum and Villainy (Blades in the Dark in Space) or Stars Without Number (the predecessor to WWN) instead, but it’s up there. The One Ring Roleplaying Game: Very much a system to play stories not just in Middle Earth but in the style of LotR. I have not played this and have no intent to do so, but it’s clever in its own little hobbit hole way. I have read it. Cool dice.
I haven’t read Shadowdark or Pugmire. Shadowdark looks, for my purposes, similar to Worlds Without Number or Shadow of the Demon Lord. As for Pugmire I use Mouseguard for my Redwall adjacent stuff, but I would sit in a few sessions for sure.
I get the spirit of the comment, but among people who often play multiple TTRPGs almost no one would call D&D their favorite. I would be worried if Tencent (or Hasbro) bought Arc Dream or Evil Hat, but in practice the John Harpers of the world leave and start another company using their corporate lucre. In fact that’s where Paizo started, from people peeling off of D&D after Hasbro acquired it.
Tabletop games are such a functionally cheap product to create and sell it’s impossible to truly stomp out competition. Tencent would have to buy Twitch and YouTube and disallow any other game, and even then every nerd convention in the world would have some guy selling stapled together zines that rips D&D a new asshole.
Tl;dr: I don’t give a shit if Tencent buys D&D.
Everything people are scared Tencent might do to D&D has already been done by Hasbro: the MMORPG conversion (4th edition), canning all the staff (happens every few years, and to Magic too), adding DLC (just take a look at the current official app), walling off the garden (three tries on that one: once with 4th, once recently with the OGL stuff, and once with the limitations on animations in map applications), even the movie.
D&D the rules system has been a corpse for years, that the designers managed to make 5th into a passable game is a miracle. Play Pathfinder, Blades in the Dark, Call of Cthulhu, Savage Worlds, Fate, Vampire, GURPS, Shadow of the Demon Lord, Dread, Worlds Without Number, Mothership, Numenera, Mork Borg, Everyone is John, any of the dozen variations on those games, or one of the hundreds of other options not yet listed. They pretty much all run as well if not better than D&D.
I know this is a Reddit community, and I get the anger about Reddit going to shit, but I don’t think this sort of thing is healthy. A typewritten postcard might work people on the internet into a froth, but that’s the end. At best the person who gets Reddit’s mail is going to throw it out. At worst people will read it and mock its performative, passive aggressive outrage.
The earnest form of protest is avoiding Reddit, cataloguing its failings, and advocating for alternatives. They’re not worth this sort of mental space.
Online sale have reduced distribution costs and unlimited scaling compared to physical media, so successful games are far more lucrative now than they were and unsuccessful games don’t have losses from overproduction and returns from stores.
Certainly a factor that should be included in determining what a game costs, as is the 30% off the top taken by Steam, Microsoft, and Sony for most digital sales. Distribution in 2023 was not a factor in determining the current max price for a standard edition non-sports game, which was set in the early 00s.
I’m also comfortable seeing games that cost less to produce carrying lower price tags, as in many cases they do, Hades and Hi-Fi Rush coming to mind.
If selling at the current rate wasn’t profitable, gaming companies would have stopped making games by now.
They continue to make $60 games, yes. No one can say whether some company would have made the greatest game of all time last year if they’d been able to sell it for $70, or $80 or $100. Maybe they’re making it now as GTA6.
The economy of scale is what lets companies operate at higher costs. According to Wikipedia RE2 cost about $1 million to make. $1m might still buy a PS1 caliber game, but the remake cost at least an order of magnitude more. Many games now cost nine figures; GTA6 apparently cost $1 billion.
I’m not saying games should haphazardly inflate with everything else for the sake of share holders, but I’m open to the idea that the formula used twenty years ago to decide that AAA games should cost $60 might be out of date.
I don’t think it’s hyped up. You just need context.
The OGL stuff was a tipping point but WotC prioritizing profit at the expense of the player is hardly new. I think the last truly lauded release in D&D proper was the shift to 5th edition, which was nine years ago and was a correction after 4th. Before that it was probably Eberron, almost twenty years ago. Other changes have largely been to increase profit with little consideration on improving the game. 4th edition, while not actually a bad game, was a mistargeted attempt to cash in on MMOs as well as the first attempt to kill the OGL. More recently you will not find many active DMs who love the 5e splatbooks, or who think the game values how they spend their time preparing for a session, or thinks the game does a great job helping them design custom content, or who really loves how WotC is locking down the virtual tabletop space.
Tabletop game design, as well as how designers interact with their player bases, has completely changed for the rest of the TTRPG space.
You missed the rise of Paizo, where former D&D writers found a home to write pre-generated content that is legitimately good and saves GMs hundreds of hours of work, called Adventure Paths, and who later filled the niche of 3.5 when WotC forced closure in favor of something more easily monetized. You missed Apocalypse World/Dungeon World/Blades in the Dark and Cypher, systems where cutting down on prep time was a serious priority rather than a tertiary afterthought, making games much more fun for the GM. You missed the OSR, the return to D&D’s roots. You missed Savage Worlds, Fate, FFG’s Star Wars, Free League, Honey Heist, Gumshoe, Lancer, tons of innovative ideas.
The other old companies like White Wolf and Chaosium have reacted at every step, re-writing their games to reflect modern design principles unprompted and working to improve distribution of their content. Those have also been attempts to make money, but by making the product better, not by squeezing the player base. The one time WotC was forced to turn to its designers they got 5th and they’ve been milking it since.
A lot of people don’t care about any of that, they just buckle down and play D&D. But DMs and most of the people who talk online are power users who know what they’re missing.
Buncha dumb fucks. Get ready to learn about the Supremacy Clause, hicks.
President Vance is going to skullfuck you into twenty years of Y’allqaeda Law. You don’t get to pick which Republican policies you like.