• 33 Posts
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Joined 1 year ago
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Cake day: June 15th, 2023

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  • Even if your numbers are true. Mastodon has existed for 7 years. Bluesky for less than one.

    That doesn’t matter, because most users just came in the last year. Just shortly after Mastodon begun to explode in 2023 from 2 million to over 10 (and now seemingly over 15 million) registrations, Bluesky came in. So the 7 years comparison doesn’t matter here.

    So logically the precentage of users to active users should be much higher on Bluesky.

    Probably, but without statistics its just our gut feeling. And as you saw a few minutes ago, your gut feeling can be drastically wrong. My point was not here to race count Mastodon vs Bluesky, but to point your estimation of Mastodon accounts being vastly underestimated.

    According to Wikipedia Bluesky has 10 million users and 5 million monthly active: https://en.wikipedia.org/wiki/Bluesky That would be about what Mastodon has, if we believe those numbers. My point is, you totally over estimate Bluesky and underestimate Mastodon. The exact numbers does not matter here, what matters is my point that the user base is split into these two worlds.







  • I don’t think this is just wishful thinking in my opinion. It’s exactly what I think. PS5 Pro is an optional upgrade for enthusiasts. The brand and companies success does not depend on it. I even think the PS6 will be cheaper than PS5 Pro, because it will look like bargain now. And the success of Playstation as a whole depends on how many baseline units are sold. I don’t think that even Sony can afford 700 Dollars (without disc drive) for the PS6.

    But off course it depends on future economics situation in the word (Yen conversion) and if there is good competition from Xbox. At that point Microsoft probably has the next generation Xbox Infinite on the market and then it would be tough for Sony not to fight on the price. Probably a wishful thinking on my part too, but also not too unrealistic! Right?^^


  • I think the Playstation 6 will be cheaper than Playstation 5 Professional. Why? Because its the baseline and not Pro. The reason why the Pro model can be this expensive is, because its an optional hardware and doesn’t even need to sell well. Selling the baseline Playstation 6 unit is crucial for Sony and they need to sell a lot. Also this establishes a new height, which means if the next generation console PS6 is cheaper than PS5 Pro, then it looks like a bargain.

    Also the current Yen and price conversions are expensive for Sony, so it depends on the future market if stuff gets cheaper as well. And if there is good competition. At the moment, there is no Xbox competition at Pro model line or even much of at baseline versions.




  • Well, Nvidia and Intel does that too, and I think Sony added an AI chip to the PS5 Pro for their new AI upscaler as well. We can already run AI calculations on our GPU without AI accleration, but that is not as fast. I have no numbers for you, only the logic that optimized software to use optimized AI chips should run more efficient and faster, without slowing down the regular GPU work. Intel is in this hybrid state, where they support both. One version of XESS can run on all GPUs, but that is worse than XESS specialized for Intel GPUs with their dedicated AI accelerators.

    Those upscaler you linked are only upscaling non interactive video or single frames, right? An AI upscaler on live gameplay takes much more into consideration, like menus, specific parts of the image being background and such. These information are programmed into the game, so its drastically different approach from just images upscaling, which wouldn’t be different than FSR 1 in such a case. But I have no clue about numbers and how it compares to a solution like that.

    I don’t think this is a decision they just made recently and probably was planning long before they even started on FSR 4, plus they were already working for 12 months or so on it (allegedly). I think AMD “needs” to do this AI offloading, because market demands it, traditional solution didn’t workout as hoped and maybe in co operation with Valve, Microsoft and other vendors. On the other side, this AI acclerator could be used for anything else than upscaling as well, as Nvidia demonstrated.




  • Here is my view and a small timeline:

    • FSR 1 (Jun 2021): Post processing. Can be used with any game, any graphics card on any system. Quality is not very good, but developers do not need to support it in order being usable.
    • FSR 2 (Mar 2022): Analytical and Game specific. Analyzes the content of the ingame in order to produce better output than FSR 1. Can be used only with games that have integrated support for. Still system and graphics card agnostic.
    • FSR 3 (Sep 2023): Improved version of FSR 2. Therefore the previous point applies here too, but has a bit more features and should produce better quality. It was late on arrival and was controversial at launch.
    • FSR 4 (maybe 2025): AI and hardware dependent. Not much is known, but we can expect that it requires some form of AI chip on the GPU. We don’t know if it will be usable with other GPUs that have such a chip or is restricted to AMD cards. As this is analytical, it requires games to support this, therefore its Game specific as well. It’s expected to have superior quality over FSR 3, maybe rivaling XESS or even DSR. But it seems the focus is on low powered weaker hardware, where it would benefit the most.