zifnab25 [he/him, any]

  • 0 Posts
  • 28 Comments
Joined 4 years ago
cake
Cake day: July 27th, 2020

help-circle






  • I am just personally uninterested in the direction the game is going with the OneD&D, and I think the source of this muddling path is do to the failure of the original business maneuver with the OGL revision.

    I absolutely agree. Although, I think the consequences of that decision has been something of a “Let a Thousand Flowers Bloom!” D&D-knock-off renaissance. And I’m pretty happy with that, given how a lot of my old favorites from Palladium and Rollmaster and GURPS seem to have found some new life.

    I don’t really see things getting better under Hasbro, so any major shakeup might be a good thing overall.

    I would love to see the Onyx Path (ie, old White Wolf) folks find their legs again. Miss myself some old school Vampire: The Masquerade.


  • they might have been more hands-off than Hasbro went it comes to mucking with the business model,

    Hasbro was extremely hands off for a long while. But then their toy lines fell apart and their board game revenue just became “How many times can we sell you the same box of Monopoly pieces?”

    Suddenly WotC was their revenue stream, and the head managers decided they needed to apply their magic touch to the franchise.

    I don’t really care, because D&D is more a style of playing than a product for sale. Sucks to see Faerun or Eberon cannibalized by these ghouls, but there’s just so much fucking material out there that’s never going away.

    It’s just not a game you can ruin (and 4e fucking tried, let me tell you). Too much of it is bound up in what you and your friends bring to the table.









  • Don’t forget Kobold Press’s Black Flag and FoundryVTT’s Crucible.

    Palladium also decided to re-release their TMNT modern adventure line, very recently.

    I think its really shaken up the industry from top to bottom. So much of the last twenty-five years of TTRPGs has leveraged the OGL. WotC effectively killed GURPs, WoD, and Rolemaster when they put everyone on the d20 standard. And with every new iteration of their core franchise - from 3.0 to D&D One - they’ve been promising fully integrated software support that… never shows up (which has been a huge boon for Bioware and now Lauren Studios, as D&D-adjacent video games thrived in the absence of a real VTT system).

    I don’t think we’re going to see how badly Matel screwed the pooch on this for another decade, at least. But they punched a huge hole in the community that was churning out half of their franchise’s best content.