The production cost of Star Citizen has now surpassed that of multiple triple-A titles combined, including the likes of GTA 5, RDR2, and Cyberpunk 2077.
Lumberyard was just a fork of cryengine, that’s not what required a rewrite. They threw away all the FPS work that they hired a company to make for them, and redid that from scratch, and then also just rewrite systems all the time because they have no plan.
Lumberyard was just a fork of cryengine, that’s not what required a rewrite. They threw away all the FPS work that they hired a company to make for them, and redid that from scratch, and then also just rewrite systems all the time because they have no plan.
But even that was like 5+ years ago, ancient history by software dev standards. It’s hardly an excuse for the state it’s in today.