ARMORED CORE VI FIRES OF RUBICON - Patch Notes 1.04 A new patch has been distributed to improve gameplay stability and apply bug fixes. Please apply the latest patch before playing the game. Targeted Platforms: PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S / Steam
I hit a couple walls like that but I had fun with this game. I appreciate that it encouraged me to rework my build to fit the mission or encounter.
In the souls series and the like, you’re encouraged (and somewhat forced) to pick a build and commit to it. Gear is expensive to upgrade, many of the best weapons have high stat requirements, and respecs are limited.
With Armored Core I felt like they wanted me to constantly rebuild my mech. They’re pretty generous with the currency so I was able to build up a huge stock of parts without much trouble. They also give the option to rework your mech whenever you die. If a boss gave me trouble I could usually pivot without restarting the whole mission
I was pretty disappointed with this game. It just felt like I was doing the same thing over and over on a small map.
Eventually? I got to some boss that I couldn’t kill and ran out of ammo.
I’m probably playing it wrong, but I expected a lot more.
I hit a couple walls like that but I had fun with this game. I appreciate that it encouraged me to rework my build to fit the mission or encounter.
In the souls series and the like, you’re encouraged (and somewhat forced) to pick a build and commit to it. Gear is expensive to upgrade, many of the best weapons have high stat requirements, and respecs are limited.
With Armored Core I felt like they wanted me to constantly rebuild my mech. They’re pretty generous with the currency so I was able to build up a huge stock of parts without much trouble. They also give the option to rework your mech whenever you die. If a boss gave me trouble I could usually pivot without restarting the whole mission