Nevermind the logos, what even are those titles? All the current ones sound like working titles they forgot to change to something more interesting before release
Can’t talk about the others, but that’s kinda what happened with Triangle Strategy. It was presented as “Project Triangle Strategy” when it was first announced, and the title was officially a working title.
Then it was officially released as “Triangle Strategy”
I think something similar happened with Bravely Default, but not sure about that
Are you sure you’re not thinking of Octopath Traveler? That was the first game with that engine and they presented it as a working title when first announced.
Bravely Default was the first of its kind, it gets a pass. Considering it started off as yet another spin-off of Final Fantasy, it’s better that they tried to distance themselves from FF because it very much isn’t FF*.
It was definitely a gimmick to go with naming the game after the mechanic. But they’ve definitely gone too far with the others.
Octopath and Diofield are at least unique words, though Octopath Traveler is equally as on the nose as Bravely Default, oCtO = 8
There’s no excuse for the other two, Triangle Strategy was literally the working title when the game was announced and then they lazed out and didn’t change it. Meanwhile Various Daylife is an atrocity of a game title.
There’s something they really used to get about nailing a level of mysteriousness in old titles that’s just not replicated.
“Chrono” is an adjective that vaguely relates to time, and an object called a “Chrono Trigger” sounds like a curious time-related artifact. Notably, there’s a layer there, the name isn’t “Time Artifact”
“Final Fantasy” evokes a strong feeling with the word “Final”, and has nice alliteration.
“Legend of Mana” is using all normal words, but Mana is such a fantasy concept it could mean a lot of things.
Drakengard is a made-up word, but it’s memorable for being related to known words - “Dragon Guard”.
But:
Bravely Default, while trying to push the two main game mechanics, shoves an adverb against a non-verb being used as a verb, and evokes no conceptual idea of the world or story.
Diofield is just a made-up word, and inclusion of the term “Field” is not promising.
Even if “Octopath” is going for something coy with the “8” relevance, and the 8-letter word containing the protagonists’ initials, it’s another made-up word, and “Traveler” is more over-focused on the characters than the journey/world.
Nevermind the logos, what even are those titles? All the current ones sound like working titles they forgot to change to something more interesting before release
Can’t talk about the others, but that’s kinda what happened with Triangle Strategy. It was presented as “Project Triangle Strategy” when it was first announced, and the title was officially a working title.
Then it was officially released as “Triangle Strategy”
I think something similar happened with Bravely Default, but not sure about that
Are you sure you’re not thinking of Octopath Traveler? That was the first game with that engine and they presented it as a working title when first announced.
No, I’m 100% certain it’s the case for Triangle Strategy (I really was interested in the game from the start so I remember it well).
However, it’s very likely to also be the case for Octopath Traveller, so you’re probably right too.
I can’t believe they were all real lmfao 😂
I think it’s not a coincidence that they’re all by the same team at SE.
Seriously wtf is bravely default!?
Bravely Default was the first of its kind, it gets a pass. Considering it started off as yet another spin-off of Final Fantasy, it’s better that they tried to distance themselves from FF because it very much isn’t FF*.
It was definitely a gimmick to go with naming the game after the mechanic. But they’ve definitely gone too far with the others. Octopath and Diofield are at least unique words, though Octopath Traveler is equally as on the nose as Bravely Default, oCtO = 8
There’s no excuse for the other two, Triangle Strategy was literally the working title when the game was announced and then they lazed out and didn’t change it. Meanwhile Various Daylife is an atrocity of a game title.
The original game and sequel are some of Square’s best offerings, it’s on the 3DS - got mine back in the day to play them!
Better than the Cowardly Alternative.
That was pretty good
All I know about it is that the soundtrack is absolutely banging
Also it’s a decade old so it should be on the left side really
There’s something they really used to get about nailing a level of mysteriousness in old titles that’s just not replicated.
“Chrono” is an adjective that vaguely relates to time, and an object called a “Chrono Trigger” sounds like a curious time-related artifact. Notably, there’s a layer there, the name isn’t “Time Artifact”
“Final Fantasy” evokes a strong feeling with the word “Final”, and has nice alliteration.
“Legend of Mana” is using all normal words, but Mana is such a fantasy concept it could mean a lot of things.
Drakengard is a made-up word, but it’s memorable for being related to known words - “Dragon Guard”.
But:
Bravely Default, while trying to push the two main game mechanics, shoves an adverb against a non-verb being used as a verb, and evokes no conceptual idea of the world or story.
Diofield is just a made-up word, and inclusion of the term “Field” is not promising.
Even if “Octopath” is going for something coy with the “8” relevance, and the 8-letter word containing the protagonists’ initials, it’s another made-up word, and “Traveler” is more over-focused on the characters than the journey/world.
It started because people begged them to keep Octopath Traveller as the title. It was the working title, and meant to be changed.
So now they’re doing simple titles as a thing.
Why put work into making a title when you already have a working title * taps forehead *