It did exist, I promise. But again, I just default to 500 because it was such common shorthand to think about it in terms of needing two discs to store a gig. And to this day I still have 650 CDs laying around, even when 700MB ones were available they were both around at once.
I think some of the mismatch may also be that you’re thinking about it in terms of storage only (i.e. CD-Rs) because of your age and I’m probably a bit older and was mostly talking about them as read-only media. It was years between the first CDs in the late 80s and writers being widespread at all, assuming whatever game or application that came in a single CD was going to take 500 meg-ish to duplicate or install was, again, pretty useful.
In any case, this is obsolete trivia. The point is we went from games being tens of megs to hundreds of megs overnight, and we were all extremely pleased about it.
You are half right. I am misremembering 63min being the original standard of the red book audio CD, that was 650 already, although apparently 63 min CDs were used for audio mastering at some point? Info about that is sparse. As a side note, man, modern search engines suuuck.
Anyway, 63min/550MB was the low capacity standard of the CD-R instead.
And also this, from a eBay auction selling a box and labelling them “incredibly rare”, which apparently is accurate. I came just shy of digging through my pile of old CDs to see if I have any left. I may still do that next time I have them on hand.
It did exist, I promise. But again, I just default to 500 because it was such common shorthand to think about it in terms of needing two discs to store a gig. And to this day I still have 650 CDs laying around, even when 700MB ones were available they were both around at once.
I think some of the mismatch may also be that you’re thinking about it in terms of storage only (i.e. CD-Rs) because of your age and I’m probably a bit older and was mostly talking about them as read-only media. It was years between the first CDs in the late 80s and writers being widespread at all, assuming whatever game or application that came in a single CD was going to take 500 meg-ish to duplicate or install was, again, pretty useful.
In any case, this is obsolete trivia. The point is we went from games being tens of megs to hundreds of megs overnight, and we were all extremely pleased about it.
You really seem to be misremembering again, since the original CD spec could hold 650 MiB of data.
You are half right. I am misremembering 63min being the original standard of the red book audio CD, that was 650 already, although apparently 63 min CDs were used for audio mastering at some point? Info about that is sparse. As a side note, man, modern search engines suuuck.
Anyway, 63min/550MB was the low capacity standard of the CD-R instead.
People are aware of them, but man, it took me a while to find a contemporary technical reference to it being available. I ended up having to pull it from the Wayback Machine:
https://web.archive.org/web/20070110232445/http://www.mscience.com/faq55.html
And also this, from a eBay auction selling a box and labelling them “incredibly rare”, which apparently is accurate. I came just shy of digging through my pile of old CDs to see if I have any left. I may still do that next time I have them on hand.
Well now you’re changing the conversation to CD-R, not just CD.
No, I’m… correcting myself. That’s how correcting a statement works, you make a new statement. Read my previous comment carefully.