For example, I didn’t fall in love with Titanfall 2’s environmental art design—it felt a bit generic to me, like it was meant to be the backdrop for a shooter, as opposed to the Sevastopol in A:I or the station in SOMA that felt like existing locations.

Ditto BioShock: Infinite. The world felt like it was built around the premise of being an arena shooter, not the other way around.

BioShock 1 & 2 are exactly what I’m talking about though.

Even Borderlands 2 has great world-building: the corporate history that can be inferred from the level design, the weapons & the NPCs makes it one of the richer games I’ve played.

Would love to hear others’ thoughts on your favorite FPS environments!

  • morphballganon@lemmy.world
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    1 year ago

    GoldenEye/Perfect Dark had great environments in the single player campaigns. Multiplayer arenas were a bit more generic though.

    • baker@sh.itjust.worksOP
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      1 year ago

      An extremely patient gamer, I see ;)

      I was 16 when Goldeneye released. The immersion of those locations was off the charts for the time. I’m not sure I played another game that gave me that uncanny feeling of being somewhere else until HL2.