Procedural generation is an interesting topic to me, as it forgoes traditional level design in favor of a bunch of formulas, rules, and random elements to make varied replayable gameplay.

One of my favorite procgen games is Dwarf Fortress, and how it creates a fully realized world with lore and history, and then places both fortress and adventures as relatively small stories in said world.

Also Deep rock galactic is great in varying its caves, from normal tunnels to massive caverns that you can only traverse using ziplines and platforms

Any other interesting procgen games?

  • Macawesome75@sh.itjust.worksOP
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 year ago

    Same, though the base building is also one of the things that ties the procgen there together imo. Theres something just cool about being able to discover random player’s bases organically by exploring, even if it is rare to actually find em in the quintillions of planets

    • Merthin1234@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      Oh yeah I 100% agree with the base building aspect too. Especially when someone has a base advertising “free copper” or whatever. The low probability of finding stuff like that makes the game great.