Dyson Sphere Program, it is great in multiplayer and cool to see your dyson sphere grow. But at some point it is just tedious to expand and you don’t have any real benefit from it. The few runs I made were nice but never finished a sphere. It also takes so much time I do not have anymore.
Depends on how you count it. There is a multiplayer mod, nebula. Before the latest major patch (introducing enemies), it worked pretty flawlessly. I only had some glitch with infinite bot charge sometimes but nothing game breaking. Very rarely it randomly stated an error and had to re-join the host. Only downside is that you need to (and must be able to) port forward yourself! Otherwise playable like if it was singleplayer.
For the latest version, last time I checked, there was still no official release. But a work-in-progress I could have potentially downloaded and compiled myself. But since my motivation to play was already low I chose not to figure that out.
I have one playthrough that I’ve completed 8/10 spheres on the first star, and everything is automated to the point that I could manage to build all 640 spheres, but… That would take me 1.5 hours to gather the resources, turn on the rail guns and rockets for 30 minutes, and shut it down again to gather resources for the next sphere.
Before you ask, that 30 minutes doesn’t include pausing the game and adding in the next shell, but after the first system, I could copy paste each other systems shells. The 30 minutes is building the frame and capturing all the solar sails. I generally average ≈100 solar sails wasted per shell, hence the stages.
Dyson Sphere Program, it is great in multiplayer and cool to see your dyson sphere grow. But at some point it is just tedious to expand and you don’t have any real benefit from it. The few runs I made were nice but never finished a sphere. It also takes so much time I do not have anymore.
It has multiplayer?!?
Depends on how you count it. There is a multiplayer mod, nebula. Before the latest major patch (introducing enemies), it worked pretty flawlessly. I only had some glitch with infinite bot charge sometimes but nothing game breaking. Very rarely it randomly stated an error and had to re-join the host. Only downside is that you need to (and must be able to) port forward yourself! Otherwise playable like if it was singleplayer.
For the latest version, last time I checked, there was still no official release. But a work-in-progress I could have potentially downloaded and compiled myself. But since my motivation to play was already low I chose not to figure that out.
Port forwarding is not a problem, cool to know!
I have one playthrough that I’ve completed 8/10 spheres on the first star, and everything is automated to the point that I could manage to build all 640 spheres, but… That would take me 1.5 hours to gather the resources, turn on the rail guns and rockets for 30 minutes, and shut it down again to gather resources for the next sphere.
Before you ask, that 30 minutes doesn’t include pausing the game and adding in the next shell, but after the first system, I could copy paste each other systems shells. The 30 minutes is building the frame and capturing all the solar sails. I generally average ≈100 solar sails wasted per shell, hence the stages.