• UnfortunateShort@lemmy.world
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    8 months ago

    Can think about Steam tax whatever you want, but they provide a hell of a lot more than just a half-assed store and some exposure for your games like Epic does. Don’t get me wrong, I do gratefully take the free games and I do appreciate the competition, what I want to say is that Steam doesn’t just pocket that money. They provide forums; frameworks for stuff like modding and achievements; a much better client useful beyond games they sell; subsidized hardware and support for Linux as an alternative to Windows. All of this also benefits game developers one way or another and costs money to develop and maintain. (Software) engineers are anything but cheap.

    • haui@lemmy.giftedmc.com
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      8 months ago

      I agree partially. They are competent rather than just able to do whatever cause money.

      Now if they invested their profits into workers salaries and made a bid for management salaries to only double per rank, we would be going somewhere.

      • hikaru755@lemmy.world
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        8 months ago

        Does Valve officially have managers now? Last I checked, they had this extremely flat structure of everyone being basically equal and people self-determining what they’re working on and how

        • haui@lemmy.giftedmc.com
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          8 months ago

          Thats what I heard as well, doesn’t change the fact that management gets paid 10-100 times of an engineer and profits go to the owner/s not the workers.

          • hikaru755@lemmy.world
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            8 months ago

            Are you talking about Valve, or generally? Because as I said, I don’t think there is such a thing as a generic manager role at Valve, much less one that gets paid so much more than other roles. How much of the profit goes to Gabe directly vs the employees or reinvested into the company I don’t know, but if you want to complain about compensation gaps, I’m very sure that Valve is absolutely not the company to start with.

  • Bezier@suppo.fi
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    8 months ago

    It does suck, but I think the only thing Tim Epic can do is to fix his own store.

  • T (they/she)@beehaw.org
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    8 months ago

    I loathe Epic Store but I wish there was better competition to Steam. They definitely offer better cuts for devs but I think they still need to understand what makes Steam popular the way that it is. There’s a huge social media aspect, proton, bigger picture with the controller support…

    We are in a very delicate situation where Valve can do whatever they want. They can suddenly decide to start making steam worse for users, adding more ads than we already have and we won’t be able to do anything, because in the end we don’t really own anything we have there.

    Edit: many typos lol

    • kurcatovium@lemm.ee
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      8 months ago

      Wrong with what? 30% cut? It seems a lot, but from the greater distance I don’t think it’s that much.

      Developers do get great benefits from this. The game is downloadable at any time with great speeds everywhere in the world. They get steam workshop for mods, free forums, reviews, steamplay, proton, friendlists with super easy game invites, … and all this is basically free advertisment for developer.

      Now what does Epic offer in this regard? Nothing.

      • krellor@fedia.io
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        8 months ago

        I think many folks are too young to remember before the Internet when everything was published through retail stores. Publishers took big risks paying for advance copies of games to be produced and shipped, and developers typically got less than 70% all told.

        When steam came out 30% and you didn’t need to print advance copies, or deal with retail channels, it was a huge win.

        Now, the world has changed, but so has steam. Steam has continued to introduce features, sales based % tiers, grown the community, push Linux development, push VR, etc. they also go out of their way to support their devices and make them user repairable.

        In any other sector people would be bitching about not having a pro customer option, and yet in this market we get a bunch of non-developers bitching about the revenue split from the best game store other than GoG.

        It boggles the mind.

        • Tak@lemmy.ml
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          8 months ago

          A bigger cut for developers would be nice if mostly any gaming studio actually did profit sharing. I’m not going to be riled up and motivated for some capitalists to get a fat fucking bonus while using a shittier platform. But billionaire Sweeny is all for claiming it’s all for the little guy while not giving a shit if his own employees stack up 60hr work weeks.

      • T (they/she)@beehaw.org
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        8 months ago

        Do you really think that an indie game with a few people working on it should pay the same cut than bigger companies? And even so, the game industry is not doing good, that’s why games are getting worse and worse and there are so many lay-offs.

        • kurcatovium@lemm.ee
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          8 months ago

          Why not? It’s the magic of % that with huge sales you’ll throw money at steam, but with few copies sold you’ll pay steam next to nothing.

          I would not say game industry is doing bad. It’s jist many big corpos thought too mich about themselves and now they face the reality. Shitty recycled games and another 1000th successor to your once-famous series with juat shiny graphics but nothing interesting is simply not enough now. Greedy CEOs realized it too late so now they have to lay off people so they can keep their $$ for themself.

          But there are examples like Palworld or Helldivers or BG3 or others where smaller/independent studios release absolute smash game because they either 1) were bold enough to do something fresh, inovative and/or 2) absolutely love what they do and put so much more than “now the usual bare minimum” in their game it simply shows.

          Just deliver good product and people will buy it.

          And it’s the advice for Tim Swepic too. Steam is just better in every aspect, so maybe if you delivered better experience instead of just bitching about unfairness, people would actually buy in your store.

          • T (they/she)@beehaw.org
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            8 months ago

            But there are examples like Palworld or Helldivers or BG3 or others where smaller/independent studios release absolute smash game because they either 1) were bold enough to do something fresh, inovative and/or 2) absolutely love what they do and put so much more than “now the usual bare minimum” in their game it simply shows.

            Smaller doesn’t make it a small company. You only gave examples of companies that aren’t small at all. Many small studios are facing bankruptcy even if they have successful games and depend on publishing deals to keep existing. Have you watched the Double Fine documentary about Psychonauts 2 development? If you haven’t I really recommend it, it is very interesting.

            In the end, you need to have money to pay people wages. Game developers don’t work solely because they “absolute love what they do”.

            Just to illustrate, there’s a dev of a game I am interested that post monthly reports of revenue on Mastodon. It just feels really weird to me that they end up getting 15% of the gross revenue. Should be a little higher if we take out refunds, but this sucks.

            • kurcatovium@lemm.ee
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              8 months ago

              Sure, Larian is big (400?), but compared to some of the gaming industry behemots, it’s still small(ish). Arrowhead (Helldivers) should be like 100 people which is not that much. And wasn’t Palword developers studio like 30 people? I’d call that pretty damn small. Especially in contrast with the sales.

              And of course not everything is fine and dandy in gaming industry. But where is?

      • VeganCheesecake@lemmy.blahaj.zone
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        8 months ago

        I don’t have any frame of reference for how much content delivery on Valve’s level costs, and whether a lower cut would be sustainable. I assume that a lower cut for the first $X of revenue a game makes on Steam would be doable without cutting into profits too much, and would probably help smaller indie devs. In the end, since Valve is private, we can kinda only speculate about what would be fair, or even just feasible.

        Of course, Valve isn’t obligated to do any of this, but if they would in response to pressure from Epic, I’d consider that a good thing. Considering the article above, that seems unlikely, needless to say.

        I also do agree that Epic’s store isn’t all that great.

        • sugar_in_your_tea@sh.itjust.works
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          8 months ago

          But it’s not just content delivery, they have a lot of software engineers building and maintaining lots of things, such as:

          • Steam Input
          • Steam Link app
          • Proton - for Steam Deck and Linux

          And a bunch more. That cut isn’t just going into the coffers, it’s being invested in the platform.

          What does EGS do?

          • pay for exclusivity
          • give away games
          • twiddle their thumbs?

          EGS basically wants to draw you in with the free games and exclusivity, but that’s it. They have no actual draw to their platform. Valve invests in their platform, EGS just buys eyeballs.

        • kurcatovium@lemm.ee
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          8 months ago

          Still, with 30% cut, it was never easier for indie devs to release their game before. Now it’s basically like “you made your own game in your garage or basement in your free time, then you log in to steam, fill some paperwork, set price, upload, and you can start selling copies already as you have link you can share on your social media and everywhere”. Some 20 years ago you’d need to find publisher that would like the game, be willing to invest in pressing CD/DVD and distribute this across the city/state/country/world/whatever. Then you had to market the game in paper magazines, online ads or wherever and hope people will see the ad/review and go to store to buy the game. Then wait for money to run the circle back to you. With much greater cut than current 30%, especially with indie titles. Even like 10 years ago, you’d have to be “green lit” for steam to actually sell your game, meaning you had to beg for a lot of clicks, to be able to put your game on steam.

    • teawrecks@sopuli.xyz
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      8 months ago

      Yep, as much as I benefit from valve’s push on Linux, I know it’s not out of the kindness of their hearts, it’s out of self preservation.

      I would gladly use epic’s store if it gave devs more of the profits, but it’s just incredibly immature. Basic options are missing, and it doesn’t support Linux. I can try to work around their shortcomings as much as possible using bottles and proton, but eventually I can’t play their games due to their invasive anti-cheat. On top of that, they seem to be building a walled garden of micro transactions that’s just a worse version of NFTs. They really don’t want me as a customer, and I’m not going to argue.

      • CaptainEffort@sh.itjust.works
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        8 months ago

        it’s out of self preservation.

        It’s understandable though, if my entire business was fully dependent on Microsoft of all things I’d be desperate to make alternatives viable too.