Well that’s kind of my confusion - because CS:GO isn’t an “easy” game per se, but it’s still massively popular.
It’s hard for me to know why. I do think the skill floor (as opposed to skill ceiling) is a decent part of it - but I honestly think a lot of it is just developers who never knew how to adapt that kind of arena shooter into something that actually makes money.
CS is a lot simpler to learn, I think, despite the similarly high skill ceiling. Getting good at CS involves a lot of the same skills as boomer shooters, just without the bhopping, rocket-jumping, memorizing/tracking respawn times for items, and stuff like that.
That, and in boomer shooters (at least in 1v1s / 2v2s) there’s the issue of your opponent gaining so much momentum that it can be hard to get the items/resources you need to turn the tide back on them. But in CS it’s relatively easy to turn the tide the next round with pistols or cheap SMGs.
Well that’s kind of my confusion - because CS:GO isn’t an “easy” game per se, but it’s still massively popular.
It’s hard for me to know why. I do think the skill floor (as opposed to skill ceiling) is a decent part of it - but I honestly think a lot of it is just developers who never knew how to adapt that kind of arena shooter into something that actually makes money.
CS is a lot simpler to learn, I think, despite the similarly high skill ceiling. Getting good at CS involves a lot of the same skills as boomer shooters, just without the bhopping, rocket-jumping, memorizing/tracking respawn times for items, and stuff like that.
That, and in boomer shooters (at least in 1v1s / 2v2s) there’s the issue of your opponent gaining so much momentum that it can be hard to get the items/resources you need to turn the tide back on them. But in CS it’s relatively easy to turn the tide the next round with pistols or cheap SMGs.