• Nibodhika@lemmy.world
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    1 year ago

    Thanks for the reply, although a video would be cool just because no one has shown it, what you described is exactly what I expected, i.e. it doesn’t work in any meaningful way. That’s the way it has always been, windows sleep/hibernate is not meant to go back to a game because that involves more stuff than just RAM status. Most programs are not constantly doing stuff, so they can be interrupted at any point, games unfortunately need to be interrupted in a point where they can, not to mention dealing with the fact that you possibly have a frame that took hours to render depending on how the engine counts time. What Valve did is a huge achievement, because games for consoles have signals they receive asking them to prepare to be suspended, but the same game on PC would not have that. Valve had to do a generic way to pause any game, at any point, and they nailed it, I’m amazed that people seemed to have realised how huge that was when the deck came out, but every new portable with slightly more horsepower gets praised when it can’t do the most basic thing a portable console should be able to.