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Cake day: May 20th, 2024

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  • I don’t want to keep replying to this but in response to your ‘this is from a .mil site specifically …’ I linked to the DOD’s actual gov website.

    This article is relevant for NAVPERS 18068F because the Navy has all of this annoying traditions, like referring to ‘-’ as Tack like they are pretending to be a flagman from 1835 on a ship and refer to a snackbar as a gedunk and blah blah blah.

    But they still have a military rank. Sure, if you ask someone enlisted person what their ‘rate’ is they are going to respond with “PO1” if they are a Petty Officer First Class but if you have a CAC ID, under RANK it is going to say PO1 with the USN’s seal in the top-right. Because it is their military rank. The USN can call it a rate as well and traditionally it can be known as a rate in the USN but it is still a military rank. It will even say that on your ID card if you have one or have had one. As I recall, this is also true for the old green ID cards.


  • OK, let me just break this down for you. Rates are a job in the Navy. For example, in that wikipedia article, a Fireman recruit is a rate – their job. Their rank would be a Seaman Recruit. Their paygrade would be an E-1.

    In your example, a Constructionman would be an E-3. Constructionman would be their rate. Their rank would be Seaman.

    You can see this better at https://www.defense.gov/Resources/Insignia/

    They don’t list rates, because there’s many, many, many different jobs in the different branches. The Navy is odd in that they usually refer to each other by rates, not ranks. In every other branch, people usually refer to each other by rank and not their MOS/AFSC/Whatever. It would be weird in the USAF for example to refer to some Airman First Class as 2A33C or whatever.

    You can see this further explained at https://www.military.com/navy/enlisted-rates.html where they list the rates and talk about them but then they list the ranks and talk about them. They are tied together by paygrade.

    And once again, in the US Navy, an enlisted person can literally not have a rate and be called Unrated until they are assigned a rate. Usually this happens to very junior enlisted.





  • Effectively they did through obfuscation. The Command Chief renamed it to look like their wireless printers. She did that because so many more junior people (relative to the Chief’s Mess) complained that the officers tried to check (with their phones) for some wifi Internet. They couldn’t find it because they thought it was a printer. The Command Chief is obviously trusted since she’s the most senior enlisted but she’s also the one that lead the entire scheme. When asked directly by the Commander, she denied it existed, so after not finding it, they just assumed it was a rumor. So, they had a ship-wide call and told everyone that there was no rogue Internet access point on the ship.

    It took months because when a tech from a port they were at was installing a Starshield transceiver they physically saw the Starlink transceiver.




  • It depends on the genre of course because of the mechanics in play. Sure, FPS with bots are hard but a lot of genres are as challenging because the mechanics usually surround mostly running and gunning with bots (if you’re playing with bots). Making the ‘AI better’ is going to be extremely difficult, especially when balancing resources out for your minimum requirements.

    But for say an 3D action game, enemy ambushes, tougher environmental challenges, harder puzzles, more platforming, increase gear rarity for ‘normal’ gear and stuff can add a real challenge. Bullet sponges seems like the path of least resistance to development time. Especially if the 3D action game is single player.

    Counter-strike specifically is a tough one because what other mechanics can be involved in it? In the original CS:S there were actual environmental concerns like you could shoot off boards on the rope bridge denying that path. When it released, the rope bridge was static and was always there. I’d imagine this was due to resources on the physics vs. 31 other players having to have a reasonable sync with the server and their updates.

    Battlefield has done this over the years but instead of making it really dynamic it has been fairly static, even if it changes the map, it always does it the same way. Blow up a building in BF:BC2? The walls will always fall the same way and the destruction will always be the same, so it’s like a state on or off update for that location for everyone. BF3 which was newer seemed to have even fewer instances where this could happen as just an example but they also doubled the player count. There have been other games that have done more dynamic updates but every engine, fidelity, language, updates/ticks expectations are all different.

    Not every genre or game has to be focused on just your targets. The more mechanics that are offered or can be offered are going to be different but certainly, it seems like many games still do not take advantage of that even though they could.



  • This is true. If you have DMARC and your RUA set up (with a working email (or one that doesn’t bounce at least)) along with SPF and DKIM, Google and MS will accept your mail. The only time it won’t at that point is if your IP is in the same /24 as a known spammer but so long as the spam stops, you’ll fall off the list. Some of the common spamlists allow you to request your IP be removed by request and I can only recall one list that almost nobody uses that makes you pay for the removal though there may be more I don’t recall.







  • Guest wifi does not mean it is unsecure, it is simply just another logical network. Sure amazon could equip their trucks with wifi I suppose and maybe some TVs would have good connection to update fast enough while a truck is there without a lot of tcp retransmits due to lack of efficient lack of penetration but that’s not going effect all brands and surely it isn’t something that is currently happening in a large effect.

    You could talk about hypotheticals in the future sure but they aren’t going to scan for these magical “network ports” that are just hanging around the ether. It needs to have a connection and one that is reasonable in quality and time.