Not that surprising an outcome given it was either this or go bankrupt through legal fees as the case dragged on. At least there’s still Ryujinx.
Not that surprising an outcome given it was either this or go bankrupt through legal fees as the case dragged on. At least there’s still Ryujinx.
I mean it’s not like Sony doesn’t have a history of failing to support their peripherals with first-party titles. Then again adding PC support feels like they recognize there aren’t enough first-party titles and are trying to pad the library of games out. At least it means the VR2 is less likely to just sit around collecting dust.
Good for them. Also glad they are going to continue developing the KOTOR remake, although with everything that’s happened with that project it feels like it will be years before we see it again.
Not sure which cynical take to go with here. Either they want to get people to quit without the bad press of laying people off or they know the industry is turbulent enough that no one would actually push back against going back into the office for work that could be done remotely.
So after banning adult content a few years ago, Tumblr decided to shoot itself in the other foot? It feels like the people in charge are actively trying to drive off the site’s users.
It’s a nice thought, but it’s hard to see how there won’t be shortages and scalpers taking advantages of those shortages. Although hopefully those will just be “normal” shortages and not something on the scale of the PS5 and Series X launches where they were almost impossible to find.
Good. I’m sure the chatbot will be back up and running soon, but anything that reminds companies there are risks to replacing humans with “AI-enhanced” chatbots is good. Unfortunately, I’m sure the lesson companies are going to take away from this is to include a disclaimer that the chatbot isn’t always correct. Which kind of defeats the whole point of using a chatbot to me. Why would I want to use something to try and solve a problem that you just told me could give me inaccurate information?
You know if anyone needs to be let go maybe it’s the management who were spending like there was no tomorrow and are now throwing everyone overboard to stop the ship from sinking. Or, you know, just keep cancelling games and shuttering studios. I’m sure that’ll work out eventually.
Latter-stage of its life cycle? It feels like it just came out. I haven’t even bought a next-gen console yet. I know that there are mid-gen refreshes supposedly in the works, but sometimes it feels like both Sony and Microsoft are just kind of checking out of this generation
Hard to say if he’s right given how much of this is behind-the-scenes business dealing. I honestly didn’t think much about them ending support for the game, since it had been so long since it was released. Still, announcing they were going to support the game until 2025 and then ending updates the same year their sequel game is supposed to launch isn’t a great look. Especially since Evil Empire was still talking about continuing updates last year. Makes it seem like a sudden decision on Motion Twin’s end. It’s impossible to say for sure, but it really feels like they didn’t want their old game serving as competition. Hopefully Evil Empire is able to recover and start work on their own project.
The gaming industry is dying is an ice-cold take at this point, but I really don’t see how it’s sustainable in its current form with the way things are going right now. Sure, the analysts are saying things will course correct, but how is that supposed to happen if nothing in the industry changes? Games are just going to get more expensive to make and it feels like the cost-cutting is only going to get worse as more companies invest in AI tech.
Seven years feels about right for a length between consoles. I am curious to see what they do with it. It’s hard to see Nintendo not sticking with the handheld console approach with the Switch 2, but just building a more powerful Switch doesn’t feel very Nintendo, if that makes sense. Like there has to be some feature or gimmick to set it apart from the Switch.
That’s fine. Everyone knows handcrafting those poison swamps takes time.
It’s really been whiplash inducing to go from reading about how Microsoft was going to dominate gaming because of the Activision buyout to reading about how Microsoft is going to be the next Sega and are possibly exiting the console market. And it all happened in the span of a few months.
Man can’t catch a break can he? I hope something he’s working on actually makes it to release.
Sure it is, Yves. If any game would qualify as quadruple A it’s the Black Flag spinoff that’s been in development hell for years. Genuinely curious how long this game lasts, even if it does get good reviews and finds an audience. Feels like Ubisoft would have cancelled this ages ago if the government of Singapore hadn’t been providing subsidies to help fund the project.
Finally got around to Yakuza: Like a Dragon, so I’ve been making my way through that. Enjoying the turn-based RPG game-play a lot more than I was expecting. Focused on the main story right now, but the side-content I’ve dabbled in has been pretty fun. Feels like one of those games I’m going to be chipping away at for a while.
I’ve also been playing Dread Delusion and absolutely loving it. I don’t tend to pick up Early Access games, but hearing it described as a “Morrowind-like” RPG caught my interest and it is the perfect way to describe the game. It really captures that feeling of playing Morrowind for the first time, of being a nobody in a strange land. The game doesn’t even give you a map when you start out. You have to get by on directions and landmarks until you complete the side quest that gives you a map. And even then you have to fill it out as you explore the world. More than that, it’s that sense that you never really know what you’re going to encounter around the next corner. You can wander into a town looking for your contact to continue the main quest only to end up accepting a quest from the atheistic Inquisition to help them hunt down a rogue god and their followers.
Like I said it’s still Early Access so it is a little rough around the edges. There’s more than a handful of bugs and the combat is…fine, but not much else. Then again there’s such a focus on sneaking, talking, and magicing your way around problems that that might be intentional. Still, what I’ve played so far has got me excited for when the finished product releases.
Granted, it is from GamesIndustry.biz, but this really seems aimed more at investors and shareholders who are going to have a very skewed sense of what hopeful means. Personally I’d say all of the indie hits we saw in 2023, and continue to see in 2024, are a good reason to be hopeful about the future of the industry. I’d also throw in the success of Baldur’s Gate 3, which brought CRPGs back into mainstream prominence after years of being a niche genre for hardcore fans.
No problem. Unfortunately, looks like GOG had to delist it as well. Seems the only way to play it now is through a physical copy and Xbox backwards compatibility.
I’ve been grinding away at Yakuza: Like A Dragon. Spent the last few days running up against the brick wall of the Chapter Twelve Two-against-four boss fight that still manages to make you feel outnumbered. I was suspicious of just how the insistent the game was about checking out the battle arena, but it kind of feels mandatory if you want to get through that fight. Also managed to get spoiled for that Chapter 14 boss fight while looking up strategies, so I’ve got that to look forward to.