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Joined 1 year ago
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Cake day: July 2nd, 2023

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  • Yeah everyone talks about how cheap android phones are for the specs, but specs aren’t important if your device doesn’t even work. The market is too fragmented, and that is where Apple’s iron fisted approach shines. You will have the same experience on every iPhone, and you don’t have to worry about manufacturer, service provider, or anyone putting software on it that the average user can’t remove.

    I’m not gonna pretend iPhones are perfect. They have their own issues, and I’ve recently learned that setting up parental controls requires a second Apple device (I’m certainly not going to intentional have children, so this doesn’t affect me, but it’s messed up), which definitely seems like it should be illegal. I have never had an iPhone die on me, however.


  • I switched to iPhone around the time honeycomb came out. I switched from Windows Mobile 6.5 on an HTC shadow that I adored. When the Google g1 came out, I switched to it immediately. It was amazing and I was so excited about the better experience than winmo.

    I went through about 6 or 7 android phones over the next few years. HTC, Samsung, Motorola (the Cliq, it was fine until I was stuck on cupcake and everyone else had eclair).

    I had two galaxy s 2s die in the same year. I’ve never broken a phone physically. I had an htc espresso (i really liked hardware keyboard at the time) that got capped at froyo. I naturally installed CyanogenMod on it so I could get my that sweet sweet Gingerbread animated wallpaper functionality. Then the keyboard died. By that point I could type on a touch screen fine. Nbd. Then the power button died.

    Obviously my warranty wasn’t honored, as I had changed the software, despite my phone being less than a year old, and having had a hardware failure. I couldn’t reflash it because the power button didn’t work.

    These aren’t even all of the failures I had. I eventually decided to go iPhone, and I’ve NEVER had an issue. I have kept my iPhones for a minimum of 3 years.

    Price? I got the iPhone 15 pro for $170 (free and clear, not that rented bullshit) when I traded in my 3 year old iPhone. I’m not stupid. I’m not illiterate. I just would like my phone every now and then. I don’t use it for all the crazy shit other people do. It’s a gps with texting and sometimes calling/Lemmy usage. It works amazingly.

    I’m sure Android is much better now. But why switch when what I have works and is honestly cheap. I could get a new one every two years for free if I didn’t want to own my phone. But Apple bad so I must be brain washed.


  • A lot of services now accept physical security keys for logging in. These keys use FIDO similar to how a phone-based passkey works. You just plug the dude in and then you are good to go.

    Obviously not every company works with these just yet, but a lot of major companies do. Honestly most of the big tech companies support them.

    GitHub and Bitwarden are the two I’m immediately thinking of, but that’s likely because I just used my passkey for those lol.

    It’s way more secure than SMS MFA, and I prefer it to a phone app because I don’t have to look at then enter a code while hoping the time doesn’t run out for that code, forcing me to wait for a new one.



  • My point stands that smart phones and guns comparisons are a false equivalency and should never be made.

    I’m curious what you mean by the quality of learning data. People are getting smarter* on average than ever before. Young folk are more inclusive that ever before. As far as mental health goes, the general acceptance of mental health has caused an increase, and I’m not convinced social media has as much of an impact as that.

    Access to mental healthcare has been hugely improved in the last two decades, and we no longer assume people are inherently bad or problematic when they have treatable mental conditions.

    Either way, there’s just not enough data and understanding to make sweeping statements, and it reminds me of when rock and roll was evil, dungeons and dragons was turning kids into devil worshippers, tv made kids stupid, and video games made kids violent.

    *smarter isn’t a great term here. Information and data is becoming widely available, increases knowledge and capability for every generation. IQ score are continuously going up and needing to be readjusted to keep 100 at average, but IQ is hardly a realistic measurement of… pretty much anything more than problem solving skills.





  • My Americanism got in the way I guess. My politicians are doing their best to not enact a law that went in the ballot as a citizen led initiative and received a majority vote. So saying “America thinks this thing because some politicians did a fucked up thing” would be disingenuous.

    My point was that I won’t speak for everyone in the eu, but the members of the European Parliament involved in this directed do want, have wanted, and continue to want this regulation. Saying the “eu” didn’t want this, but “well Apple” is just ridiculous, and the directive I would argue affects other products significantly more simply because of all the laptops switching to usb c. If we just go around pretending the “eu” had their hand forced by one company’s cellphone business (large or not), then we are pretending the other massive corporations are *not committing an infraction against humanity with the large amount of ewaste they are producing.

    So I could have worded “the eu doesn’t want anything) better. I just didn’t want an already long post to be even longer. I wrote a book here before I had to erase it and trim it down and I still feel like it’s too long and maybe doesn’t even effectively explain my position l, so maybe I just suck at communicating.



  • The distinction there is just that your statement about the eu NOT wanting to regulate this is incorrect. This is something the members of the eu have wanted regulation on for some time. And not because of Apple, but because of most major manufacturers.

    Again, no. It’s not because Apple didn’t change their plug for their mobile devices. It’s because of every device using different chargers. Again, laptops are much worse than a single cable that hasn’t changed in a decade.

    By blaming one corporation alone, you are giving every single bad actor a pass. This is how they get away with shit like this.

    I’d argue notebook chargers are even MORE awful at this because they’re usually at least $50 for an off-brand and significantly more from the manufacturer.


  • Looks like you are correct mostly. It looks like it was actually the character and persona from the Colbert report that he can’t use. It would be like taking the show to a different network I guess would be the argument which usually involves the show being bought. It’s also weird because the company was basically suing itself.

    It also led to Colbert mentioning that he didn’t know how to act as the normal him, so I think it’s cool he at least got something positive out of it, even if it’s a huge blow for sure.

    It’s weird, because if the character was named like Sean Spencer, it would be expected that you couldn’t just use the same character. I’m surprised he didn’t have a legal leg to stand on given the character has his name, and he could argue that it’s simply his own personality, but if he and his lawyers didn’t expect it to be winnable I’ll take their word on it.

    Either way, it’s interesting information. Thanks for the correction.


  • That’s not quite accurate. The EU doesn’t want anything, but the people involved in this decision absolutely wanted to regulate this. It’s been an issue for decades at this point.

    It’s also not because of “well, Apple”. This law doesn’t apply to phones alone, it’s pretty much any mobile device.

    It also, and this is one of the big and important parts, requires manufacturers to offer the option to NOT have chargers included. The goal here is to reduce the MASSIVE amount of e waste generated by tablets, phones, cameras, and even (especially in my mind, as these are often not compatible even amongst single manufacturers) laptop chargers. That’s an awesome part of the rule, even if it has a larger compliance window.

    Lastly, while the law itself doesn’t require USB C, the legal annex absolutely and quite explicitly DOES state that manufacturers must use USB C. There is a provision that reports must be made every 5 years or so, and consideration will be made concerning the required standards (wireless is mentioned as not being able to effectively be regulated in this way as of yet).

    This is a huge win in terms of the reduction in e waste, and the option to not receive a charger is, in my opinion, one of the best parts. I have way too many USB C cables that I can’t find a place to use them all, and I’ve got them in every room.




  • DeadlineX@lemm.eetoTechnology@lemmy.world*Permanently Deleted*
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    10 months ago

    Not quite. It’s different than movies, because one person can purchase assets. Typically most talented developers aren’t also incredibly talented artists, animators, and composers. There are certainly people out there that could do that, but the same could be said for indie films made by a group of friends in their spare time with licensed music and improvised sound effects.

    You can’t just compare a solo indie dev to a feature film like it’s not apples to bananas. Comparing an indie film would be more apt.

    I’d say that solo indie dev games would be similar to that one web serial in the early days of YouTube, Marble Hornets, I think it was. It was interesting enough (I only saw bits and pieces personally) that it had a very dedicated fan base, but was made by like… three friends or something.

    Game studios making triple a titles are more comparable to a triple a movie (that’s where AAA comes from - A list actors, A list studio, and A list something else. Triple A games have massive budgets for the same reason movies do. Marketing, voice actors, sound design, composers, animators, developers, project managers, interns, assistants, game designers, etc.

    Triple A games also amusingly have directors and producers just like a Hollywood film does. In all honestly, video games are like interactive movies. We’re seeing now the end stages of that imitation with so many blockbuster sqls and nostalgia grabs in both industries.