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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)F
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2 yr. ago

  • Honestly, I'm more interested in reliability and mechanisms to prevent data loss...

    Last I checked, the exFAT implementation that MS released to the public was missing some key features that made the Linux port less reliable, particularly for removable storage devices (making it not much better than old school FAT). Has that been fixed already?

  • Allow blob:// videos to be saved normally. It’s just a file. I’m looking at it. Move it from memory to the hard drive.

    True. Although in many cases this is indicative of a stream (not really a traditional file for the browser), but at the very least, even in the (rare?) cases that there isn't cached content already, it should theoretically be possible to start saving the video the moment you press on the save button...

    Already the "picture-in-picture" mode Firefox offers is a step in the right direction, imho. It allows the browser to take over control of the playback, which is something some places try to forbid.

  • All you need is the promptbar. No need to waste resources rendering a bloated page. Have the AI summarize the contents in one sentence and then speak it out loud so I don't have to read.

  • Since the day community tags were introduced on Steam I have been systematically adding tags like FOSS / Open Source / etc. to the FOSS games hoping to one day see one of them actually work as filter tags on the store, yet they never ever did. And yet tags like "Snooker" with only 11 games can be used as filter...

    At this point I'm almost convinced that Valve has purposely blocklisted those terms from the allowed tags (it's known that they do have a blocklist). So I've resigned myself to depend on the curator system, to find which FOSS games are on Steam from within the store page: https://store.steampowered.com/curator/38475471-Libre-Open-Source-Games (and they are more than 11...)

  • I agree that we shouldn't worry (at least for the moment), but I think the main reason is the lack of locks, both when it comes to hardware (no locked bootloader) and software (getting root access is trivial, so you can uninstall whatever components you might not like and with updates not being mandatory you can keep it under your control).

    With SteamOS, you already have an ecosystem, which is Steam. There is (at least for now) a clear distinction between Hardware manufacturer and software provider.

    Currently, the only officially sanctioned version of SteamOS is the one that is shipped with Steam Deck (even though that might change soon), which is hardware sold by Valve (ie, the same company making the software). Meanwhile, most people using Android don't use Pixel / Nexus devices and thus their hardware is not being sold by Google.

    So I'd say this depends entirely on how do the new manufacturers wanna go about it when it comes to offering their own custom versions of SteamOS. At the moment this is ok because Valve has been acting as a "benevolent dictator" and they have essentially had a monopoly on SteamOS 3 devices until now. Once that monopoly breaks (and if Valve actually allows third parties to ship their own customizations) we'll have to see what kind of control will their partners want to assert over it.

  • Awesome!

    I assume it's storing the images and assets in base64 format, so it might get quite big. I always wished there was a standard way to package a website in a single compressed file. Sort of like an epub / ODF kind of format that keeps the website layout. But this is the next best thing.