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Joined 1 year ago
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Cake day: July 17th, 2023

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  • Except they pocket millions of dollars by breaking that rule and the original creators of their “essential data” don’t get a single cent while their creations indirectly show up in content generated by AI. If it really was about changing the rules they wouldn’t be so obvious in making it profitable, but rather use that money to make it available for the greater good AND pay the people that made their training data. Right now they’re hell-bent in commercialising their products as fast as possible.

    If their statement is that stealing literally all the content on the internet is the only way to make AI work (instead of for example using their profits to pay for a selection of all that data and only using that) then the business model is wrong and illegal. It’s as a simple as that.

    I don’t get why people are so hell-bent on defending OpenAI in this case; if I were to launch a food-delivery service that’s affordable for everyone, but I shoplifted all my ingredients “because it’s the only way”, most would agree that’s wrong and my business is illegal. Why is this OpenAI case any different? Because AI is an essential development? Oh, and affordable food isn’t?







  • I definitely did a stealthy playthrough, I can’t say if that influenced the amount of enemies or their aggression levels in doing so. My guess would be no, as most enemies turn idle if you’re undetected for long enough. However, the game does force you to play aggressive and out in the open in some (fixed) instances, which makes a full stealth playthrough impossible. Not the best game to play in stealth, but definitely fun enough, especially with a bow or sniper rifle. In some instances it even really got OP, wiping out complete outposts while in stealth. Still fun though. The devs did definitely take stealth seriously in making the game.