Me too, I backed the project but I’m not on the Patreon, so I gotta wait for my packet, lol. But if James was right in the last Q&A they posted to the YouTube, it should be out sometime next month!
Me too, I backed the project but I’m not on the Patreon, so I gotta wait for my packet, lol. But if James was right in the last Q&A they posted to the YouTube, it should be out sometime next month!
…
What does that mean?!
POODLE WHAT DOES THAT MEAN?!!
Shadowrun has entered the chat.
The “Help” action is so lackluster in D&D 5. I appreciate that it exists that IS certainly a step up. But you do nothing with your turn (not very exciting), and your friend has Advantage, which helps, but if I had a nickel for every time I failed a roll with Advantage, I could probably buy a new copy of the PHB.
(Only a small part of why my game of choice is something completely different.)
Yes! 😆
Wait… 😟
Nooo! 😭
I made up a bunch of these for my Savage Pathfinder game and… I think I used them once. >.>
I’m pretty sure I’ve seen this before but it makes me chuckle every time.
I’ll do you one better, I have the books (except for Irongate), AND the Action Decks, AND the custom Bennies!
I’m not surprised, I don’t recall how much the kickstarter raised, but it wasn’t a ton. (Still enough to fund, obviously.) It was originally called “Bite Me!” (which is approximately as vampire-y, though I certainly liked it a lot better) but somebody had a copyright on that name.
Anyway, here’s the DriveThruRPG listing
The MCDM RPG, it’s not out yet. (Patreon backers have access to playtest documents, but I’m not that dedicated.) Also it has a name, we just don’t know it yet. No, I’m not salty about that.
“Bite Marks”, a PBTA game about werewolves. Just hasn’t been the right time yet.
Savage Worlds variants include Weird War II, Weird Wars Rome, Last Parsec, Legend of Ghost Mountain–in each case, I only have limited game time, so there’s just a big old backlog, you know?
Rope your girlfriend into it, Konsi, that’s what you have her for.
It’s such an odd game. There are some genuinely interesting dichotomies at play, a lot of potential for good drama, and themes I like, but it is not easy to wrap your head around, and moreover the book feels like it was laid out by an actual faerie. Which is kinda atmospheric, I guess, but you could, you know, impose some organization in the character building sections so players can find stuff.
My wife (girlfriend at the time) ran a short campaign for some of our friends a little over 10 years ago. It was fun, but damn. Building a character was such a headache.
RIFTS does now come in Savage Worlds flavor! Simpler, more cohesive… Still a little imbalanced, but what’s RIFTS without imbalance?
My Savage Pathfinder players did this to me in our last session. “Okay, there aren’t that many guys once you’ve climbed up here, so I’m gonna do this as a Quick Encounter…” Player uses “Surprise” card, immediately throwing them into a more difficult fight. Me: (sigh) “Ohhhhh-kaayyyyyy…”
Everywhere I’ve seen them posted, the episodes are full length, but they DO have a much smaller cast, only 4 PCs, which was what hooked me.
Your drawing style is adorable.
My wife once played a Wizard with the Hermit background, and decided that the “secret she knew” was that she was a character in a game. She would periodically make references to older rule sets. Yes, THAC0 was name-dropped.
Put the “Master” in “Game Master!” ~Professor DM, Dungeon Craft