There’s no spam filters that will protect you 100% from putting the same email address everywhere.
Well, you could curate your own whitelist, but that’s not very practical for most use cases.
There’s no spam filters that will protect you 100% from putting the same email address everywhere.
Well, you could curate your own whitelist, but that’s not very practical for most use cases.
The people still choose reddit/Facebook/google. I don’t know we’re supposed to change that without actually removing people’s freedom of choice.
In my opinion/experience, it’s for a few reasons. People are marketed these centralized platforms, typically they’re very/fairly simple to use, and those platforms already have an established userbase. Combined with the other factors, the userbase will keep growing, which also incentivizes Even more users to adopt the platform.
For most people, there’s no incentive to use some small random forum. And these small random forums aren’t typically run for profit, meaning people aren’t paying for ads for their niche forum or hobby website because it’s just a hobby, not a business run for profit. Whereas people will see countless ads for Instagram or TikTok. Typically, people who don’t block ads, and use these sorts of media didn’t care enough to bother looking for alternative platforms, they couldn’t even be bothered to set up an adblocker.
most cryptos are pseudonymous. so, nobody knows who you are until you inevitably tie that pseudonym back to yourself somehow. like if you attempt to cash out, or use that pseudonym (wallet) to pay for something that could be linked to your real identity.
tbh it’s better than their previous UI
Old Reddit > Current New Reddit > “Old” New Reddit
Ads are ads, just because it from the same ecosystem is moot.
so should Steam not have any game discovery features? Is it bad for Steam to display “trending games” because it’s technically advertising them by showcasing them?
go to your library there is ads for updates for your games.
I have no problem with patch notes
Managing a digital library is not appealing to 99% of people.
I wouldn’t say that’s true. Probably 99% of people who use a streaming service still manage their library on that platform in some capacity (playlists, etc.)
Now if you’re talking about “owning and managing your entire library” then yeah, I’d say most people probably don’t care or are too lazy to bother with it. (and I don’t mean that as an insult)
Still, for people who like or listen to music that isn’t included in their primary music streaming service’s library, owning portions of their library will often give them the capacity to mix in the rest of their music to their platform of choice. I wouldn’t say that’s irrelevant when talking about streaming services. Sadly, Apple makes this process more difficult than it needs to be.
I don’t think his post is meant to be hostile. It’s not pointless, but it would add more of a discussion to elaborate on the topic.
On the topic of choosing to own (download (without DRM)) your music, one of the benefits is that it allows you to have all your music available in whichever music player (app/program/streaming service) you like. You can access the music while offline, without being required to pay some subscription fee. If downloading, it’s generally also very easy to switch between different players if you so desire to in the future. You can control the metadata (swap album art, edit track info, etc.) You can sometimes even use owned media in tandem with streaming services to put all your media in one place within a streaming service’s app/program. Usually, doing this requires less purchases/downloads to get all your media in one place, but still requires a sub.
On the topic of using Apple Music as a player… I’m not sure if it’s still this way, but you needed to use iTunes (on a PC!) to import local MP3 files to Apple Music, which, iTunes, love it or hate it, requires you to not only own a PC, but it has its limitations such as FLAC files being unsupported… That being said, Apple Music does provide a great convenience for many people and it’s often cheaper than legally purchasing all of your songs. You can even add your downloaded songs from a PC (but not locally from an android device for some reason??)
I prefer to own my music. For anyone who likes the idea but doesn’t know where to start, I can give some recommendations for convenience.
For music acquisition, use a legal website like Bandcamp to purchase your music, most of the money goes to Artists, compared to some other platforms. Alternatively you could pirate… (illegal! I don’t care if you pirate, but I’m not gonna write a tutorial.)
If you want to sync owned/downloaded files, use: SyncThing - free software that lets you automatically mirror file directories between your devices, syncing your libraries with no fees required. Available on Android/Win/Linux/Mac
For players, I recommend:
Android:
PowerAmp - trial & one time purchase, has theming support, massive customization options
Oto Music - lite version or one time purchase, supports downloading & embedding lyrics
PC:
MusicBee - free, has theming support, allows loading network files (local or remote)
Plenty of players available for different functional needs and/or aesthetics, but these are what I currently use.
my favorite is $SAFERUG
You can also turn off the ad in the manager via a toggle.
It’s nice, but I wish it had sponsorblock support, though I’m not sure if it’s something they’ll add.
might have something to do with their motto “don’t make us popular”
dumb decision to dedicate yourself to a proprietary game’s little microtransaction market now aint it.
Owners of CSGO(CS2) 3rd party marketplaces seem to be making a killing off of fees, so it can be done successfully. But I doubt that Rocket League trading sites see anywhere near the volume of CS2 sites.
Why in gods name would a game remove trading after it’d been around for a while?
Jagex removed trading from RuneScape back in the day, for less greedy purposes than Epic is doing here, and it effectively killed their game.
using your analogy; it’s like banning access to a piracy community because sometimes pirates use it…
pirates sometimes use meme communities too, but those aren’t banned, and .world isn’t completely defederated from db0, so that’s not it.
staying anonymous online is not a crime though. copyright infringement is a crime. that’s why the analogy doesn’t make sense.
scenario is: people are linking to law-breaking content in x-community. therefore, .world is choosing to ban said x-community that facilitates it, to prevent legal liability.
you’re right, while lock picking can be illegal, it’s not always illegal. however, copyright law violations are always illegal.
this law-breaking content happens to be copyright infringement/piracy material. another example a host might ban would be a community that is linking to CP, or a community that is linking to Identity theft sources, etc. even if it’s just users posting links to this sort of content, I can understand a host not wanting to expose themselves to any sort of legal liability.