they want to push a lot of buttons on those controls
LOL
Even with a lot of buttons available, good videogame controls are simple and narrow. Natural combinations add depth without overcomplicating things.
they want to push a lot of buttons on those controls
LOL
Even with a lot of buttons available, good videogame controls are simple and narrow. Natural combinations add depth without overcomplicating things.
we’ve made the decision to cancel the Runtime Fee for our games customers, effective immediately. Non-gaming Industry customers are not impacted by this modification.
Unity Personal: […] Unity Personal will remain free, and we’ll be doubling the current revenue and funding ceiling from $100,000 to $200,000 USD. […] The Made with Unity splash screen will become optional for Unity Personal games made with Unity 6 when it launches later this year.
at its heart, it must be a partnership built on trust
well… as much trust as you can get back after such activities.
Oh, did I miss it? Was it recently?
Ooh, that’s really cool.
I’ve played very good demos in the past where I would have liked to write a positive review [without buying the game or reviewing the full game].
Being able to add them to the library as “play later” (eventually, right?) is a very good addition too.
I agree in principle, I would often prefer descriptions over comparisons (as a reader/discoverer).
But I believe that these comparisons work. And they work well. Otherwise they wouldn’t be and still be so prevalent.
Usually they are comparisons / relations to very popular titles. If people know those titles, they immediately get a representation and imaginary picture of what the game is about.
A more direct description requires interpretation and creativity to assess, understand, and imagine.
I personally think it’s better, and can spark better and more personal interest (e.g. from the example “cozy” and “power washing”). But regularly seeing comparisons tells me many others don’t.
They’re going Rogue-like!
Some additional info: Free trial, 120 € / year personal license.
looks like this character has fun being in the game
one steering wheel to steer left, and one to steer to the right