• 0 Posts
  • 316 Comments
Joined 1 year ago
cake
Cake day: July 4th, 2023

help-circle




  • This was my experience. I bounced off it a few times, then finally got some of the interesting gear, then realized I had >!reconnected a player-built Zipline section in the last area of the game!<, was nearing its end, and I didn’t wanna leave the world quite yet hahah.

    One of the few open-world games that I enjoyed just existing in, doing the menial busy-work. Growing attached to my carts as Norman Reedus grows attached to BB… Such a bizarre experience.


  • Ookami38@sh.itjust.workstoGaming@lemmy.worldThrilling gameplay
    link
    fedilink
    English
    arrow-up
    5
    arrow-down
    1
    ·
    16 days ago

    It really was a slow burn. I had to progress through 4 or 5 story missions before it really clicked for me. Probably around the time I got >!the first exoskeleton!<. The story starts to do its kojima thing and sucking you in with weird questions, and the gameplay finally starts to feel like you’re making a decision instead of just on rails.

    Good game, good game.










  • I think the point is less about any kind of route to Hamlet, and more about the absurdity of infinite tries in a finite space(time). There are a finite (but extremely large) number of configurations of English characters in a work the length of Hamlet. If you have truly an infinite number of attempts (monkeys, time, or both are actually infinite) and the trials are all truly random (every character is guaranteed to have the same chance as every other) then you will necessarily arrive at that configuration eventually.

    As far as your process, of procedurally generating each letter one by one until you have the completed works, we actually have a monkey who more or less did that already. His name is William.