LSD: Dream Emulator must also rank up there, surely? :)
Gorogoa has been on my “pile of shame” for several years now. Perhaps today’s the day.
LSD: Dream Emulator must also rank up there, surely? :)
Gorogoa has been on my “pile of shame” for several years now. Perhaps today’s the day.
The morality system was a huge disappointment for me. You said most of what I wanted to say, so I’ll be brief.
Right near the start of the game, an NPC outlines the Way of the Open Palm vs. the Way of the Closed Fist, more or less the same way you described them. And I was so excited to see a morality system in which both sides were morally defensible positions. But from the very first Closed Fist follower you meet (just minutes later), they may as well all be monacle-wearing moustache-twirlers who punctuate every sentence with “mwah-ha-ha!”
The worst example that I remember is a bootlegger who’s essentially holding a town hostage. Far from following either philosophy as described, he’s just plain evil, and in fact I easily came up with (IMO solid) arguments for actually swapping the game’s morality labels on the player’s options. But no, one option is clearly “evil”, so that’s Closed Palm, while the other is obviously “good”, hence Open Palm.
According to the author, the giveaway is in support of World Suicide Prevention Day. Also, at least for me, it looks like it actually runs until the 12th, even though the author just said the 10th.
You say active waiting, but I wonder if you mean a busy-wait? Busy-waiting is generally bad, but don’t forget that your main loop is just what executes when the OS decides to give your program some processor time. If you just check a stored timestamp vs the current clock at the start of each iteration, and then do nothing unless enough time has passed, control will go back to the OS for a bit, not the start of your next loop, so it’s not a true busy-wait.
The original PC’s hardware timer was… not great, and I believe that the situation only got worse over time. I understand the desire not to waste resources, but modern OSs are designed with the fear of not fully exploiting resources, so there’s only so much you can do.
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It’s not a really big thing, but it is a pet peeve of mine (and some others); the name of the series isn’t “Dues Ex” but “Deus Ex” (day-us ex), as in “deus ex machina” (day-us ex mack-in-a).
“Deus ex machina” literally translates as “God from (the) machine”, and originally referred to a type of stage prop used in ancient plays, then in more modern times the term came to refer more generally to the sort of plot device that used that prop, which is a previously unmentioned person or thing that suddenly appears to save the heroes from an otherwise inescapable threat. At some time in the 60s or 70s it started to become popular to use it in a more literal sense in sci-fi stories about machine intelligence or cyborgs.
Looks very interesting, thanks for posting!
Watching the video and reading the blurb, I immediately got some Panzer Dragoon vibes (a lone hero riding a flying mount, an evil empire hoarding ancient technology, biomechanical weapons, lots of airships, Moebius-influenced visual design, Celtic touches in the music), and looking at reviews, some other people have picked up on that too. But it’s not a bad thing; the (solo!) developer seems to have borrowed a few parts of the franchise that they liked and run in a fairly different direction with it overall.
How about “top-down maze game”?
The same places you get old console games. Online auction and classifieds sites, and thrift stores, mostly. Flea markets and garage sales too, but they’re more hit-and-miss.
Back in the olden days, when we used kerosene-powered computers and it took a three day round trip to get IP packets via the local stagecoach mail delivery, we still had games even though Steam didn’t exist yet. :b
We used to transfer software on these things called disks. Some of them were magnetic, and some of them used lasers (you could tell them apart because for the laser ones it was usually spelled “disc” with a “c”).
Anyway, those dis(k/c)s mostly still work, and we still have working drives that can read them, and because the brilliant idea of making software contact the publisher to ask if it was OK to run had only just been invented, we can generally still play games from the period that way. Some people kept their old games, but others sell them secondhand, which I believe the publishers still haven’t managed to lobby successfully to be made illegal, unless I missed a news report.
Even if you can’t get the original physical media for a game, sites like GOG sell legal digital downloads of many old games, which are almost always just the actual old software wrapped in a compatibility layer of some kind that is easy to remove, so you can usually get the games running natively on period hardware/software. Finally, some nicer developers and publishers have officially declared some of their old games as free for everyone to play.
There are still legal options for playing old games on old systems.
I want to say that I wish I could’ve read this 25 years ago, but really, I wasn’t ready to take it to heart back then. In fact, even though I’ve had a couple of minor successes with free games that I deliberately didn’t get too attached to, I still have extreme difficulty just sitting down and making something–anything–rather than falling into a death spiral of over-thinking and grandiose designs. I might have to re-read this a few times to make it sink in.
The Steam Deck is a handheld Linux-based PC with a built-in game controller. The special Steam version of Linux (SteamOS) comes with software (Proton) that lets you run a lot of Windows games, and Valve have put some effort into helping/encouraging developers to get their games working with it.
The Nintendo Switch is a closed system that can only play official Nintendo-licensed software. Even if you “jailbreak” a Switch, I don’t think that there’s any realistic way to get modern Windows games running on one.
I bought this back in the day, and played it through to the end. I vaguely recall somewhat enjoying it overall, but the strongest impression that I have now is of frequently being bombarded with unrepeatable, dense, plot-critical dialogue (usually from teammates via radio) during intense action scenes when I was busy trying to sneak around, evade, beat up, or have a shootout with multiple enemies simultaneously. This often seemed to be by design, with enemies spawning at the same time the dialogue begins. As a passive viewer watching a show, it’s cool when the characters have intense philosophical debates during fights, but as an active player I found it extremely difficult to follow both at the same time. I don’t even remember what the story of the game actually was, because I missed so much vital information that I gave up trying to follow it. That was a real disappoment for a big GitS fan.
Also, many of the missions can seem very open initially in terms of how the player can approach them, but quite soon I got the feeling that there’s exactly one “right” way through each challenge, and it’s up to the player to find it, sometimes with very few hints.
I’ve tried several times over the years to give it another go, but somehow I never seem to make it past even the first mission before I put it away again.
It is available on mobile BUT I encourage you to get the PC version on Steam because the mobile one doesn’t include the pretty decent voice acting
That’s odd; I was sure that I played some of this on Android with voice acting, so I searched my records and discovered that I also got it from Humble Bundle. I just downloaded and installed it to check, and aside from a warning that it was written for an older version of Android, it seems to be working fine, full voice acting included. There’s an option to turn it off, but it was on by default for me.
Maybe there was an issue with your specific device?
Perhaps similar to OP, I gravitate toward whatever’s handiest. That’s usually my smartphone or one of a number of old-ish Linux laptops. I have a handful of smartphone games that I play pretty much every day, and I’ve got controllers for both, so there’s also lots of emulation of older games, and also some newer indie games on the laptops. After that I have a “gaming” PC (nothing amazing but it does enough for me) for more current games, although I’m finding that I don’t turn that on as much as I’d like to, lately. Then I have a handful of less-old consoles that my other devices can’t emulate well, but I can’t even remember the last time I used one of those.
And “doronko”, as we might guess, basically means “mud” or “muddy”.
In Japan, this is currently available on Steam, and even on sale on GOG, but blocked only on Epic.
I played this on the PS2 and it’s s fantastic experience.
Interestingly, the PAL version (and probably the Japanese version, too) has content that wasn’t in the NA version. There’s an extra puzzle, a semi-hidden alternative “funny/happy” coda after the main ending if you play through a second time, and some extra in-game options that are unlocked after you finish the game for the first time, including understandable subtitles for ALL characters, even ones that are normally speaking an unknown language. I’m not sure if the hidden weapon you can get in the middle of the game becomes a light saber on the second playthrough in the NA version as it does in the PAL version, but it may.
This was before video streaming sites, so there were many arguments on forums about how these things are in the game, no they aren’t you trolls, yes they are here’s a picture, that’s obviously fake… and so on. It was interesting that once people figured out that the NA and PAL versions were different, there was a vocal core of NA players still insisting that it was all fake for quite a long time afterward.
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I think I was kinda in the same boat as you.
In theory, I loved the fact that if you wanted to check, the game would tell you when you theoretically had enough information to identify one of the crew or passengers, so you knew where to focus your thinking. But I got stuck on some characters who seemed to me to be implied or hinted, but for whom I didn’t think I had positive proof.
I eventually got tired of continuously reviewing the same scenes over and over, looking for some detail that I had overlooked, and read a walkthrough to find out what I was missing. It seems that I hadn’t missed anything, and “an educated guess” was the standard expected by the game, not “definitive proof”. But I was burnt out with the game by that point and stopped playing.