I ran dual greathammers with this and the smith’s hammer that you can throw. One of the most fun builds I’ve ever played, insane damage and surprisingly fast for such a heavy build.
I ran dual greathammers with this and the smith’s hammer that you can throw. One of the most fun builds I’ve ever played, insane damage and surprisingly fast for such a heavy build.
Gamify this stuff. Instead of a single silent alarm causing the players to get ambushed, have a threat level that you’re tracking that requires multiple triggers to end up in the worst case scenario. Give players in-game feedback that this is happening (they notice there’s a higher frequency of patrols, overhear guards getting new orders, etc). Give players mechanisms to reduce the threat level (waiting until things cool down, hacking security systems, stealth takedown of guards, etc).
As much as it is tempting to do pure simulation in a realistic way, it doesn’t always make for a fun game. Fun almost always comes from interesting and meaningful decisions for the players. Having invisible triggers going off behind the scenes that the players will never know about is only interesting for the GM.
Literally just tell them what you said in this post.
Effectively firing half the employees seems like a strong sign that the new owners are going to ruin what made Bandcamp good.
I’m so fucking tired, you guys.
How is this supposed to work? How do you describe a song in text well enough for someone else to recognise it?!
As an Australian I always take a burner phone when I travel and just reformat it after getting home.
My understanding is that typical N95 masks may not prevent facial recognition. Different systems have different performance but many will work successfully with a masked subject. The position of the eyes are one of the key inputs to many facial recognition systems.
Digital data does not last anywhere near as long as physical artifacts like paper. Most of the data on a hard drive will be irretrievable after a hundred years.
Not sure if it got nerfed, I haven’t played in a while. The throwing hammer didn’t have great range but usually enough to throw it from outside of an enemy’s aggro range. And the best thing about it was that with a fully charged throw it would knock down a lot of enemies, it was amazing to initiate combat with a knockdown from range and then run in and smash them.