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Joined 1 year ago
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Cake day: June 14th, 2023

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  • Since it was completely server-hosted it was incredibly fast. You’d open it up and boom, everything all up to date. The search was fantastic. (Say what you will about Google but they’ve always been great at search. Very fast and very good results.) The site layout was clean and minimal. It was just a really good implementation. Of course they murdered it.

    If you used Gmail in the early days, and ever used something before it, you probably had a moment where you said “wow, this is what email should have been all along”. Reader was the same.


  • That’s what I did! Over time I stopped looking at Feedly though. I replaced it with Reddit and Twitter mainly. Now that those sites have become Pure Evil I switched over to Apple News. I already pay for the Plus thing as part of the family bundle so might as well use it. The “Following” tab works like a personally-curated RSS feed list. If you want an algorithmic approach, you can use the “Today” tab.

    The one main feature it’s still lacking that I really want is a pure chronological list of everything from my Following sources/topics. I sent them feedback so I’m sure it will show up any time in the next 5-15 years.



  • My daughter wrote a report on video game development when she was in 5th or 6th grade. Through some connections we got an invite to go to Double Fine studios and have a sit down with Tim Schaefer. He is exactly what you would hope. Nicest guy in the world, absolutely loves what he does and loves talking about it. He gave my daughter a tour of the place, showed her how they thought about designing games, talked her ear off for more than an hour, gave her some keepsakes (design documents from some games they had shipped).

    For Psychonauts 1, to really get inside the characters heads, they created their own fake internal Facebook-type site and play acted how all the characters would interact on social media.












  • “buy your software and have it forever” was not really true other than in the very early days. everything that was in active development like office, photoshop, all the pro music software i used, was updated regularly and had an upgrade cost. my music app had a paid upgrade every year like clockwork for $150. it was essentially a subscription in all but name. yeah i could stop paying and stay with the last version forever but operating system and hardware advances would make it so those versions would stop running on newer machines eventually.