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Joined 1 year ago
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Cake day: June 24th, 2023

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  • I’m mean life on Earth, obviously. No one is saying that the planet is going to explode or disappear or anything like that. We’re talking about the climate, and life that depends on that climate.

    And before you start coming at me with some “but but such and such life will still…” I’ll clarify again that there is a matter of scale here. A very large number of species that have been around for a very long time will soon be extinct (many have been lost already). So although we might still have mosquitos and jelly-fish for a long time to come, a lot of the complex life that is currently enjoying a comfortable and otherwise-sustainable life on Earth will no longer be able to do so; because of us. That’s what I’m referring to.

    Yes, humans have does this to ‘ourselves’, but we are nowhere near the worst effected life in this situation. In fact, most of the ill effects on humans are just knock-on effects from other life failing. (In particular, reduced capacity to grow food is likely to be a problem for humans.)



  • There are a few different physical systems that people are trying to build quantum computers with. Superconducting loops are one of the most promising ones, because of a halfway decent decoherence rate. And yeah, superconducts needing near 0K temperature to operate is a problem. It’s just hard to scale up while everything needs to be so cold. Room-temp superconductivity would be a huge advantage.

    But even then, the decoherence rates are still too high for any long quantum computation. Last I heard, the best qubits are maybe barely getting to good enough errors rates that quantum error correction would be possible - which is great, but ‘possible’ and ‘practical’ still have a significant gap between them.

    So in short, basically everything about the hardware needs to be better; and its just very very hard. Probably too hard to ever achieve the dream of having arbitrary quantum computation. (But there is always the possibility of some big new idea that makes everything work better.)


  • I wouldn’t read too much into it. Using “he” instead of “it” is a mistake that a person might make if English is not their first language. It’s pretty easy to imagine that someone working on a browser would not be interesting in messing around with the pronouns in their build instructions. They made an error, and they didn’t think the error was important (which in itself was another error). But it is fixed now. Surely no harm done. They were not actively trying to impede anyone’s progress or deny anyone’s rights, or even say anything negative about anyone at all. They simply made a mistake in their use of pronouns in their build instructions. The mistake is now fixed. And although its fair to take it as a ‘warning’ that maybe there are objectionable views lurking in there, it certainly is not evidence of such views. I really don’t think it’s fair to hang this mistake over them. I’m sure that pretty much everyone in this thread has made worse mistakes throughout their lives. I know I certainly have.


  • There are real problems transgender people are having, ladybird browser must be low on that priority.

    Are you trying to tell me that Ladybird inadvertently referring to a computer process ‘he’ instead of ‘it’ is not a high priority problem for transgender people? What could possibly be worse? :p

    (But seriously though. I find it really weird that people are still upset at Ladybird about this. It makes me wonder if there’s some social manipulation going on. Like, is anyone actually upset about this, or is it just an excuse to attack the devs?)


  • Is this because they used “he” instead of “they” in the build instructions? … They changed that and acknowledged the mistake. Surely that’s enough. It’s the fucking build instructions. I think we can probably find it in our hearts to forgive them.

    [edit] Just in case people think I’m joking. I’m not. As far as I’m aware, the critical incident that that has resulted in people calling Ladybird devs anti-trans is that they wrote ‘he’ instead of ‘they’ in the build instructions. That’s what caused the original outrage. And as far as I’m aware, there have been no other incidents. But please, if there is something of substance that I’m not aware of, post about it here.


  • We aren’t talking about security though. We’re talking about what information should be presented on lemmy.

    Let me put it this way: have you personally ever tried to see who upvoted or downvoted a particular lemmy post? And if you did, did you talk about what you saw?

    My point is that currently basically no one sees the data. The expectation is that no one is looking. And it is not socially acceptable to discuss who is voting for what. But if the votes were changed to public then everyone would see it, the expectation would be that it is common knowledge, and so obviously it will be discussed. Is that what we want on lemmy?


  • I’m seeing lots of comments here saying that server admins can already see vote data, and therefore it is not private.

    But from my point of view, having a handful of people able to extract voting data using their position of trust on the lemmy network is very different from broadcasting voting data to everyone on lemmy. And although you can argue that it is possible to create a new server and federate and blah-blah-blah to view votes; that argument sounds to me like “don’t bother locking your front door, because that type of lock can be defeated by a lock-picking tools.”

    And even aside from all that discussion about who can access what; there is another key point that I think is overlooked: Making voter information public makes it ‘normal’ thing to monitor and discuss. Currently there is an expectation that people won’t look at or discuss that information (even if they hypothetically could get access). But by making it public, the expectation then is that everyone will look at that information. That would create a change in tone and meaning of votes and discussion around votes.




  • Thanks for the info. That sounds like a decent system. The idea of unpacking into a place of my choosing, and running without an additional launcher kind of appeals to me from a software-simplicity point of view - even if installing the game is slightly more hands on. But I don’t think I’ll do it that way myself, mostly because I don’t really want to further entrench Steam. Valve does a lot of good stuff … but their dominance in this space still makes me uncomfortable. (And the fact that they don’t let you disable the “what’s new” advertising bar on the library page is a big red flag for me.)


  • When I was first getting started, I briefly tried Lutris - but was put off by two things. The first was that it felt very complicated. I was new to Linux at the time, and I’m being asked helps of config questions about how to install which-and-what components in order to use such-and-such runners or launcher or whatever… basically just a heap of stuff that I didn’t really understand. And when I tried using a recommend ‘gold rated’ auto-setup to install something, it just froze. So that was disappointing. I decided that maybe I’d try something else.

    I’ve seen Lutris recommended in a lot of places; so apparently it’s pretty good. But at the time I used it, it wasn’t really what I was looking for. I think a lot of people praise Lutris for the way it lets you have case-by-case special configurations for all sorts of things, which might allow you get some stubborn stuff working. But for me, it felt like more things I could break. I’ve got enough games that I’m happy enough to just say that if it doesn’t work then I won’t play it. So I guess Lutris wasn’t for me. [edit - Bottles also had a lot of config choices to get started; but I was lucky enough that what I picked worked first time; and I haven’t looked at the config since.]



  • Heroic does seem to have jumped in popularity recently. I’d never heard of it when I first started installing games on Linux.)

    Does the comet support mean that it can also do Galaxy cloud-saves and achievements? I wouldn’t say those things are super important to me, but it would make switching between launches easier - since I wouldn’t have to stuff around trying to move save files to the right place after switching.


  • I’m more than happy to just download the installers, and only manually update. That’s how I use to do it when I was using Windows. But the installers don’t run natively on linux, I’m just not sure how best to use them. My first attempt was to use bottles to run an installer, then again to run the game after it installed. That worked - but after doing it once I decided that it would be easier to just install Galaxy instead so that I don’t have to setting things up over and over.

    I’m curious about how Steam responds to you adding a non-steam game like that. Are you using innoextract to unpack the files from the installer into some personal directory, and then telling Steam to run the game from there? Or do you tell steam directly to run the installer? … And when you add a non-steam game to steam is that an entirely local thing? (I don’t really want to be reporting to Valve about what GOG games I’m playing.)

    I see one advantage of using Steam is that if I already have Steam, then it saves me installing another tool. But some disadvantages is that it presumably won’t do save syncing, or Galaxy achievement tracking - and the installation process for each game might be a bit fiddly by the sounds of it.