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Cake day: June 28th, 2023

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  • Casting a spell and holding it uses visible components the hobgoblin could react to.

    I’d think it’d take at least an arcana check to know that the spell you’re holding is Jump. So yeah, he could react, but would he necessarily be able to react in time to stop you from casting the spell? Not to mention, if he reacts just barely not in time and jumps haphazardly, one could argue the Wizard jumped farther and therefore wins.


  • macmacfire@lemmy.mltoRPGMemes @ttrpg.networkI swear to Lathandar...
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    29 days ago

    I think the weird part of Gate Seal was just its duration and casting time(seriously why does it take a minute it’s a 4th level spell). And as for Incite Greed - is that misinterpretation not reasonable? The charm is that they stare at the gem greedily but it…makes no mention of what happens to the gem, or what happens if the gem leaves your person.











  • No I absolutely agree with you on both of those points - Martials need more resourceless abilities, and casters are too strong and nerfing them is an absolutely essential step. People are too resistant to nerfs, but PF2e casters are just as competent as ever - they were made less omnipresent because the problem isn’t just in how absolutely shafted martials are(though that is definitely a big, BIG issue that WotC seems to not even be trying to hide anymore), it’s the fact that magic is too cheap for such powerful effects, while martial abilities are just as if not more expensive for less.

    Honestly, the main example I turn to regarding both of those points, and WotC absolutely hating martials, is one single ability - Commander’s Strike.

    When you take the Attack action on your turn, you can forgo one of your attacks[1, ah ah ah] and use a bonus action[2, ah ah ah] to direct one of your companions to strike. When you do so, choose a friendly creature who can see or hear you and expend one superiority die[3! ah ah ah]. That creature can immediately[This Count Dracula joke doesn’t apply here…] use its reaction[4! 4! Ah Ah Aaaahhh!] to make one weapon attack, adding the superiority die to the attack’s damage roll.

    Have you figured out what the muppet vampire was counting? That’s right, Resources spent by this fighter ability! And the total count is FOUR. FOUR ENTIRE RESOURCES SPENT BY THE PARTY, THREE OF THE FIGHTER’S AND ONE OF THEIR ALLY’S, ON ONE ABILITY. SPELLS NEVER COST MORE THAN ONE SPELL SLOT EVEN AT 9TH! WHAT THE FUCK?? Let alone the fact that all you’re getting for it is…A single extra attack from an ally that turn. With a bonus to damage, sure, but that only applies if it hits. And to add insult to injury, it says “immediately,” so the one getting it can’t even delay it to decide the optimal target or save it for a particularly sticky situation.

    The game and its players seem to just put more expectations on the non-magical people for them to be able to do anything than casters, who can just do things with no strings attached.



  • Also, “martial” in this case specifically refers to Fighters, Barbarians, and Rogues.

    Don’t discount Monks! They’re generally regarded as the worst class in the game, as they’re essentially fighters that deal less damage in exchange for a resource that lets them use cool abilities…for a short time. Yeah, I know they’re technically? magical, but they function and present as a martial class, poorly at that.

    The disparity is choice and impact. Because of their lack of choices, it can seem difficult to have an impact on the game, mechanically. A good DM can make up for this in a variety of ways, but when you’re just looking at the rules or white-rooming a character, the problem does tend to become a bit obvious…if overblown.

    Also don’t discount, being able to play out-of-combat scenarios. Casters get utility like Pass Without Trace, Spider Climb, Prestidigitation, Friends, and then the fact that most of them are charisma-based for some strange reason, which is THE out-of-combat stat. I know my suggestion in particular doesn’t really address that, and is more focused on the more-abilities and/or allowing interesting choices part that you mention after that, but I do absolutely want things like 3.5e’s Moment of Perfect Mind, and whatnot.