Personally, I feel they always intended the fall to be the nuking, but someone put the wrong date on the blackboard, and now they’re trying to get the story straight again :P It does allow for some interesting possibilities, though.
Backup accounts (in case of server problems): @maltasoron@lemmy.world, @maltasoron@feddit.nl
Personally, I feel they always intended the fall to be the nuking, but someone put the wrong date on the blackboard, and now they’re trying to get the story straight again :P It does allow for some interesting possibilities, though.
The timeline in the show only says “The fall of Shady Sands”. While that was unclear, Howard did explain it, and it’s ridiculous to keep sticking to the whole “they deleted Fallout: New Vegas from canon” theory.
Tod Howard said the nuke fell after F:NV: https://www.ign.com/articles/the-big-fallout-interview-todd-howard-and-jonathan-nolan-answer-our-burning-questions-about-season-1
Isn’t the first issue fixed with Scaled sorting?
He’s also in Webtoons: https://www.webtoons.com/en/slice-of-life/bluechair/list?title_no=199
StarCraft 2. No friends, only ladder. Get him practicing now and he’ll be winning RTS tournaments before he’s 20 like Clem.
One of the main reasons I like using Mastodon for work is the fact that it’s completely separate from the large social networks. It’s only used by people who are committed to creating a new, better place. I don’t think users of Threads (or Xitter, for that matter) would have anything to offer for me.
It allows for more precise content filtering. Say you hate Star Trek but you like the people on the Star Trek instance, you can now solve that in one click
Adding an option “Block all users from this instance” would be a good addition, though.
Maybe you could create a community for blog readers.
You have a crowbar.
I think it’s safe to assume such a book will be published in the near future, given BG3’s success.
Also really unnerving for a game that literally can’t rely on jump scares.
I started Fallout New Vegas (with basic modding) with the intent to experience as much if it as possible in one playthrough. It’s been a great experience so far, but I really underestimated how much time it would take. The game is huge.
Oof, beehaw only just gave me this notification.
Haha, I’m also not getting any notifications because my app doesn’t support them yet xD Better late than never!
it felt closer to a bioware game like kotor than it did a bethesda game.
Now that you mention it, it does! I really liked the KotOR games, so that’s probably why Outer Worlds clicked as much for me as it did. I did try replaying KotOR a while ago, but I was bothered by how old it felt. I’ve never finished Mass Effect though, so maybe I should. And Dragon Age: Origins is said to be the last “real” Bioware RPG, so that’s also interesting.
It’s just too bad those games are all so old. I’m currently playing Fallout: New Vegas because I’d never finished it and I’m trying to get into a habit of actually finishing games, but the transition back from OW to FNV was quite a shock. It’s not just graphics; older UIs can be really bad. I tried getting back into a game of Fallout 1, but it felt like just playing the game cost way too much effort.
I totally recommend Kingdom Come deliverance, it’s one of my favorites.
Thanks for the rec! I’ve put it a bit higher on my backlog, after Disco Elysium and BG3. Great stuff ahead :)
That got me very confused as I never had that happening on my Reddit feed.
Same for me, and I never had trouble finding new content. Discovering subreddits (and communities) through word-of-mouth worked perfectly fine.
Also, unlike Reddit, Lemmy has a community browser.
What were your favorite parts of outer worlds if i can ask?
My usual way of playing RPGs is exploring the whole map, picking up every side quest I can find, and then doing them in an order that feels logical. Outer Worlds made that really rewarding: it’s actually possible to feel like you’ve covered the whole map and and all the content is interesting and fun.
Also, the story and the characters are great, and the game mechanics don’t get in the way (like how there are only three types of ammo and just no lockpicking minigame).
I think I liked the companion quests the most, because they really flesh out their characters.
The DLCs do turn into a bit of a slog near the end, when you’re just running through corridors shooting at stuff. But afterwards, your companions will want to talk about all the horrors they experienced, so at least you can share that feeling with them :P
It’s funny you say that, cause I feel like no one else is doing what they do, atleast to the same caliber. We discussed outer worlds, other than that the only similar game I’ve really enjoyed was Kingdom Come Deliverance. That game is great, but it is pretty different, and doesn’t hold the same replay value.
Kingdom Come: Deliverance is still on my backlog :) I started a playthrough a few years back, but the cut scenes were so long that real life kept getting in the way :P I only got to the castle after you flee from your village. Does it open up a lot after that?
Couldn’t they just have copied the locations a few times and changed up the doors and chests by hand? Seems like an easy fix.
The creator of Procession to Calvary has two more games out which are equally funny, The Preposterous Awesomeness of Everything and Four Last Things.
People were sharing all sorts of conspiracy theories about how Bethesda is trying to erase F1, 2 and NV from history before Howard did the interview, like here: https://www.pcgamer.com/movies-tv/in-which-i-mostly-debunk-the-latest-fallout-controversy-that-claims-todd-howard-used-the-fallout-show-to-retcon-non-bethesda-fallout-games/#article-comments
It’s tiresome to see the wrong interpretation repeated, even after they set the story straight.