There are a handful of options if you’re looking for a tweaked version of the YouTube app (no jailbreak needed) with enhanced options (blocking ads, skipping sponsored segments, allowing downloads, enabling PiP)
I personally use YouTube Reborn Plus https://github.com/arichorn/YouTubeRebornPlus
As for loading the IPA onto my iPhone I use Sideloadly. https://sideloadly.io
I know a lot of others use AltStore. https://altstore.io
Keep in mind, if you have a paid Apple Dev account like myself you only have to load the app on your device once a year. But, if you have a free account you’ll need to do this weekly. That being said, that is why so many users prefer AltStore, it automates the process to ensure you don’t hit that weekly threshold.
Hey there, I just joined this conversation. BUT WHAT WOULD YOU DO?
It’s also Apple Silicon native for you Mac users.
It’s also Apple Silicon native for you Mac users.
No you’re wrong. MP works just fine in CS2.
No need to have a meltdown because Mac users are enjoying the game too. lol.
We were discussing who supports the product. But interestingly CodeWeavers is responsible for over two-thirds of all commits to Wine, and the company also employs Wine’s primary maintainer, Alexandre Julliard, as its CTO.
Yes, CodeWeavers takes responsibility, Crossover is their product. Same company that originally created Proton for Valve. Solid product.
That’s funny because my son compared CS2 on my MacBook Pro vs his RTX 3060 PC build we put together last winter and he said how much more responsive the game felt on the Mac.
Luckily it plays on Apple Silicon Macs beautifully through CrossOver. In the MacGaming sub users are getting 100+fps.
Yes, the PS3 ran this at 720/60. So the switch doing 1080/30 docked seems about right.
Yes, in an imaginary world where everything is in the top level that would definitely be a problem.
I’m running the iOS version from the App Store. It’s top level under settings.
It’s more discoverable in the top level of settings, but I do see your point.
Yes it’s listed as Thunderbolt but the iPad Pro with USB-C (not Thunderbolt) can drive the Studio Display without issue.
I did a TestFlight feedback about this just last week.
Nothing gets past this guy.
If you relate to the guy on the bottom you won’t.
Since one app is exclusive to iOS and the other to Samsung devices I really don’t see this as a problem.