My wife doesn’t game either but holding a tablet for hours and months gave her “tennis elbow” and she was finally essentially ordered to quit by her doctor. Lmao.
This game is hella addicting.
My wife doesn’t game either but holding a tablet for hours and months gave her “tennis elbow” and she was finally essentially ordered to quit by her doctor. Lmao.
This game is hella addicting.
I don’t remember the original looking that good, either. Weird.
Yeah I’m confused, my SteamDeck seems to do fine at 720-900p depending on what I’m playing, but any higher resolution and it’s going to tank pretty hard.
“Well that can’t be right because it’s made more money in 25 years than the entire house of mouse did in like 100” -Some Executive numbers guy, probably.
I’m specifically referencing all the fear mongers who think the AI is some evil threat and are still against its usage even under such a fair and restrictive contract.
This is really the best of both worlds for all parties, and as far as I could tell, the only people that might suffer are the consumers if the quality of the AI isn’t very good, but everybody else is still getting paid the same and more.
If you’re upset about that just because of the letters, AI then yeah you deserve to lose your job.
What?
I have no idea how you got there from me noticing the pertinent points of the contract, but if it matters I think all that loot box shit should be regulated or maybe even made illegal.
The agreement has two parts–a development contract that governs the recording and creation of an AI voice (called a “digital replica” in the contract), and a contract that covers licensing and use of said digital replicas to develop a game.
In terms of compensation, voice actors will be paid a standard union fee for the initial recording session to create a digital replica, and further compensation if they wish to allow Replica Studio to continue to use the replica after a certain timeframe. Actors can also negotiate compensation for a replica to be created from previously recorded material, with the minimum payment equal to a standard recording session–this also covers deceased performers, if an agreement can be reached with their estate.
Actors can then license their digital replica to be used in games, with payment calculated per every 300 lines of dialogue or 3,000 words (with “words” also including other sounds such as monster noises.) Studios can also pay actors to get access to their digital replica for pre-production–for instance, using the AI voice for placeholder dialogue. If any of the replica’s dialogue is used in a publicly released version of the game, the actor is entitled to further compensation.
They’re going to literally be getting more money for letting a computer talk for them only in the places and ways they allow them to, yet some people are STILL angry just hearing the letters AI and that’s good enough for them.
Jesus Christ, at this point they deserve to lose their work.
Sounds like it’s gotten dusty inside or your hard drive is very close to full, or both.
That’s not normal behavior.
It’s worth it for the controller alone.
It’s the first time since I plugged a rumble pack into my n64 controller, that I’ve felt they really did something to increase immersion with that one thing really connecting you to the action on screen.
TLDR: Sony would break unlicensed third party accessories connections on purpose with system updates.
That might not be so bad and well within their right you may say, but Sony also would ignore requests from these third-party companies to use licenses for their products, essentially creating a monopoly on licensed controllers.
The combination of the two things is what led to the fine as being anti-competitive and anti-consumer.
Yes that’s the problem.
Yes, I understand some people wanted it to do or be more, as I said I am not one of those people. I just wanted an awesome remote play device because I was tired of connecting my phone to various things just to get a weak facsimile of my PlayStation.
I won’t be mad if they update it to do more, but I’m certainly not knocking points off the thing simply because it isn’t a Swiss Army knife for gaming. I could use my SteamDeck for that.
My guy we have had low latency Bluetooth standards for a long time. You are being duped by corporate propaganda. Do a Google for “AptX LL”. I use Bluetooth headphones on my SteamDeck all the time with no observable latency.
And yet when I use it I do notice a tiny bit of latency, which is fine for the most part in nearly everything I play, but I’m not sure I’d want to play a rhythm based game on it.
I’m not alone in this either: Steam Desk - Bluetooth audio latency issues
Well it’s not made for those things, so I’m not upset it doesn’t do them.
And there actually is a reason it doesn’t use Bluetooth headphones, because Bluetooth adds latency and there would be a delay trying to use them for gaming.
You can see this happen now with a lot of VR headsets, the delay from Bluetooth is really noticeable enough to break immersion.
And I’m really enjoying the Portal, it’s everything I could hope for in a simple remote play device.
I’m in this comment and I don’t know if I like it.
But holy shit I guess you nailed the source of my inverted controller usage because I played the crap out of that with my little brother.
You’re totally right but this is the android community…so we’re gonna need you to start sounding like the echoes here or you can leave.
/s
They have two apps now? I gave up when they deleted hangouts. Figured what’s the point if they’re just gonna end up doing the same thing again down the road.
Absolutely stacked year, I don’t think I could choose!
I hope you get one one day, but that really has nothing to do with this.
Same bro, same.
Sheesh, I remember playing the first one on my PSP and really enjoying it.
I wonder if it’s possible to jump back in to the series after all this time?