Maybe look in the settings. There is a hotkey option to save the last X amount of time (where X can be customized)
Maybe look in the settings. There is a hotkey option to save the last X amount of time (where X can be customized)
Proton does. I switched from Mullvad for that very reason.
Reasons are usually just newest kernel/mesa/etc. Most of the time the difference is very small, and often inconsequential. However, every now and again there is a major development that might make it worth it (IE: The graphics pipeline that all but made dxvk-async obsolete)
As a C# developer on Linux, I wish this was more true than it is. Working on a multi project dotnet solution in VSCode is still far behind Visual Studio / Jetbrains Rider.
Its also worth pointing out that the more you add to VSCode, the slower it becomes. If you add the toolkits to make it compete with Jetbrains products, it isn’t nearly the same lightweight editor anymore.
Won’t speak to Webstorm, but hard disagree when it comes to Rider. VSCode/Zed really fit into an entirely different category from Jetbrains IDE’s. Lightweight editors vs full fat development environments. There are use cases for each.
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The plugins would almost certainly work in a VM, but I imagine that latency would become a big headache. For my purposes, I picked up a Beelink mini pc and called it a day.
So in terms of DAW (Digital Audio Workstation), Linux already has Bitwig, Reaper, Arour, LMMS, and possibly others. Personally, I find the bigger issue comes from plugin developers (the DAW is your main program, and you add your sounds/effects through plugins). Most companies are not delivering anything Linux native. Many of these plugins can be bridged with compatibility software, and will work fine that way. However, most of these plugins now are also using their own install/activation software center, and they are often a nightmare in Linux.
Music production is the one thing I currently keep a windows mini PC around for these days. It’s not impossible to make the transition to Linux, but the last thing I want when pursuing a creative endeavor is technical software challenges holding me up.
You can say that speaks volumes about the character of the author (though you are the one assigning said “shame”). You were asking why this report deserves credence. The points raised in the report have citations such that you can decide where you fall on the presented issues.
It looks pretty well cited to me. The fact that it was written anonymously doesn’t really take away from that.
90% sure wireguard (the VPN server) is going to need an open port if you want to connect from the outside.
It seems they already know how the community feels 🤣
Here is a link to this survey announcement on Steam, for those (like me) who wanted some evidence of it actually being official.
It is and it isn’t. It’s super dependant on use case. They bill on operations, not bandwidth. Obviously if you are hosting video/audio to be streamed, that could mean massive savings.
Hate to break it to you, but Battleye already has proton support. Devs need to enable it. Ubisoft knows this and has done nothing.
FWIW: I’m running jellyfin and a whole host of other services on a Beelink with an Intel n95 and 8gb of ram. Runs like a champ.
Maui has zero Linux support. I don’t believe there are any plans for it, either.
However, Avalonia is fully supported, and is almost a drop in replacement for WPF.
We are all tired on this day.
Using Firefox mobile, everything works and is mostly performance 🤷♂️
Nonsense! Often adding as a non-steam game and using proton is one of the fastest ways to get up and running!
But yeah, it’s trivial