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Cake day: June 18th, 2023

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  • That’s what I’m saying. It’s like everyone knows some college kids smoke pot from the smell in the dorms, but Police can’t legally search room by room to find out who it is, they need a search warrant which they need more than a general suspicion that someone in the dorms smoke to get.

    Same with I2P, it’s done in a public setting so from traffic patterns we can be pretty sure someone is downloading a shit ton, and that it’s likely illegal content. Residential IPs have little reason to consistently download several GB files on a daily/weekly basis, streaming and download also look vastly different profile wise and at least no one I know of go to those lengths to try and mask their traffic patterns by trying to make streaming look like download or vice versa.

    But as I said and you reiterated, you still need to crack the encryption to actually prove it in court. But given a specific target there are many ways to do that. A generic approach is likely not going to happen. Which means that I2P is secure much like having a secret chat in a crowded place like Grand Central Station in NY. You know that people are meeting there to chat about illegal stuff but you don’t know who. It becomes much easier if you know who to follow and eavesdrop on, but of course still not easy.

    It is however nowhere near as safe as communication over channels that aren’t public to begin with. But such of course do not exist outside military and other special contexts.



  • +1 for Genshin. While I think your gacha warning is excellent I do want to point out that the amount of resources you get for getting characters is more than enough to clear all story content. Hell if you’re a good player you could probably clear the whole game without using a single primogem, not even the countless thousands you get along the way.

    And massive is also the understatement of the year. There is voiced content here that dwarfs even whole trilogies. I wouldn’t be surprised if there are more recorded lines than all of Dragon Age and Mass Effect put together. And the story is likely not even at the halfway point yet, there’s still years to go. Closest analogy would probably be SWTOR, the MMO, but with much better combat.


  • I feel Mass Effect did at least some of this in terms of allowing you to cut people off and quite a few “shortcuts” of just shooting someone that you can tell from a mile away will be trouble. That game of course has you play someone that obviously can’t have reached the position they have by being a selfish asshole so the premise limits what you can do.



  • The best approach in my opinion was in Mass Effect.

    Dragon Age a close second but there it’s much more subtle and good/evil not really a part of it, it’s more internal to you the why behind your characters actions. Stuff like using blood magic which is illegal but very powerful can be used from a perspective of “the greater good” or you could roleplay that decision as a lust for power. Which factions you side with for sure has morality attached but since all roads lead to saving the world its much more about your own reasons to judge if your character is evil or just focused on the grander scheme, utilitarian.

    But back to Mass Effect. It’s the same thing with all roads leading to save the world but unlike Dragon Age there is a morality system in place that is not about just a dichotomy between self sacrifice and malicious indulgence. Instead it’s about what is OK to do to save the world? What sacrifices are reasonable? What risks should you take for others? What approach do you take to solve conflict? Renegade (as the ‘evil’ approach is called) options allow you to pistol whip people that want you to follow rules and decorum while the Galaxy hangs in the balance. It allows you to order people to die for the greater good. It’s about using the power you have to take the shortest and most direct route to ultimate salvation. To not pussy foot around trying to appease everyone.

    And really that’s the only way to make morality work in a story driven game imo. If the same story is to be told with moral decisions left to the player than they need to be ultimately inconsequential to how the game and story plays out. At best they give slight variations to story beats but nothing really changes from a good playthrough to an evil one in the grand scheme. If it works and feels satisfying is largely down to the developers accepting this and instead focus on smaller nuances like Mass Effect or leaving it ambiguous and up to the player to craft their narrative for the why and motivations like Dragon Age.

    What I’d instead would like to see is a game where you play out an evil narrative. And I do know of one such RPG, Tyranny, but I haven’t gotten around to play it yet.

    The best example perhaps of melding good and evil in the same game is Star Wars: The Old Republic (the MMORPG). Because you can play it from the evil side as a good character and the good side as an evil character. If you play it through multiple time you can really craft a world and narrative of incredible depth. And I can really recommend playing it as you would any other western RPG and just ignore the MMO side of things. Bear in mind that each individual playthrough suffers from the exact problem you raise in your post, but on the total, the bigger picture, becomes something very interesting and worthwhile.


  • I don’t know why the article doesn’t bring up Valve being the company to bring loot boxes and that business model to gaming as the prime example. Valve earns extreme money from the skins market and gambling in CSGO / CS2 since they sell the keys and take a cut of trades as well. They’re far more concerned with money than actually caring for the people involved. Gambling ruins lives and Valve is the gambling company that faces by far the least vitriol in that horrendous crowd.


  • I disagree because the biggest they did and continue to do is loot boxes. I argue that it was Valve that popularized that business model with CSGO and it is the most predatory shit that has ever entered the gaming sphere. It’s a complete cancer and Valves implementation is amongst the worst there is because of their market giving the items easily accessible real money value. This makes it not just like gambling in my extremely firm opinion, it makes it actual gambling. They’re also double dipping with the community market since it also takes a cut from aforementioned gambling. How Valve has escaped the vast majority of loot box hate is completely beyond me. And how they’ve managed to so far avoid a world wide crackdown on the unregulated gambling is also to me mind boggling. I despise Valve for this to the very core of my being because I know first hand how easily that shit can ruin lives and I know people that have got hooked and fucked up their life big time from CS skins. Left at the altar fucked up levels.









  • It’s excellent for making Thrawn come to life, it just conveys so much more than you could ever hope to achieve from dialogue or exposition. But I really do feel it’s pointless and slightly annoying when he does the monologue thing for the other characters. Thrawn is alien in so many ways, but everyone else is just… Not. They’re easy to understand motivational wise, they’re not strange or different in how they think and operate and their motivations and drive is fairly plain to see. Thankfully I listened to them and Mark Thompson really makes the characters come to life and that makes it work. Still Thrawn as a character is just so well written. Truly fit to join the likes of Hari Seldon, C. Auguste Dupin, Sherlock Holmes and Ender Wiggin as a masterfully crafted fictional genius.