Probably because it hadn’t been an issue until recently Strange times indeed
Probably because it hadn’t been an issue until recently Strange times indeed
Potentially suggests, but does not prove And I’m quite skeptical they they truly have an example of a game that is running 100% on all 8 cores, high maybe but 100%?
I’m a software engineer. And yes multithreading is difficult, just slapping on async isn’t necessarily going to help you run code in parallel
Think about the workload a game is using, you have to do most calcs on a frame by frame basis and you tend to want effects to apply in order. So you have a hard time running in parallel as the state for frame 1 needs to be calculated before frame 2. And within frame 1 any number of scripts can rely on the results of another, so you can’t just throw threads at the problem You can do some things like the sound system but beyond that it’s not trivial
You’d need to look at the actual implementation, it’s hard to speculate from a tiny amount of data. What game are you referencing?
And as someone who has done multi threaded programming I can tell you that for games it is unlikely that they can just add more cores. You need work that truly can be split up, meaning that each core doesn’t needs work to do that doesn’t rely on the results from another core
Graphics rendering is easy for this and it’s why gpus have a crazy number of cores. But you aren’t going to do graphics compute on the cpu
I don’t really get this. Swap and go gas cylinders have existed for ages. You buy the bottle initially, and then it costs x amount to swap for a full one. And when it reaches its expiry its replaced by the company doing the swapping
Battery degradation just needs to be factored in to the cost of the swap
This feels like a lot of hoops to avoid reading a wiki page thoroughly But if you want to use gpt this may work